NOTE: scene no longer alters session plugins as of version 2
My first scene release.
Serves both as a stress test / community feedback, as well as a glimpse into future scene releases, called Satin stories.
While editing I've noticed spikes that can, occasionally, throw things out of balance, like animation jitter, misfire of triggers, etc.
That said, the scene was made with high quality soft body physics, text-to-spech function and desktop mode in mind. Different configs may also lead to unexpected results.
Features:
- Sequencial animation with some loop variety and the ability to navigate to next or previous animation
- Text to speech audio and subtitles (both can be turned off)
- A cinematic camera and pre-set cameras that auto adjust acording to some animations
- Full or simple options for light and scenario to slightly increase performance, if necessary
- Background music (can be silenced)
- Customization of animation speed and weight, as well as randomization
- Two UIs, a free one and one using the paid version of UI assist. The paid plugin is not a var dependence, the scene simply includes profiles for it
Instructions:
Open top menu-> scene browser-> Monique unfinished business
or
Open scene-> Aipas-> Monique unfinished business
- An ALTERNATIVE UI, based on UI ASSIST PAID VERSION, can be used by loading the PROFILE template_sequencial, or template_sequencial_edit, from UI assist's internal menu. Profiles are included in this var.
If using this alternative version, avoid overlapping by clicking the controls grey button to close the custom UI.
- Use UI on BOTTOM RIGHT for menus
- TRANSITIONS are running while a sign, located near the TOP RIGHT CORNER, is on. PREV and NEXT are unavailable during this time.
- Press P for play mode and F1 to disable Vam's native interface
- Changing anything clothing related should be done with merge load, as there are clothing items that are part of animations / systems.
Thanks to murn for a nice tip regarding music, and big thanks to atani for testing and providing feedback on the scene.
And overall, thanks to meshedVR and all VAM creators
My first scene release.
Serves both as a stress test / community feedback, as well as a glimpse into future scene releases, called Satin stories.
While editing I've noticed spikes that can, occasionally, throw things out of balance, like animation jitter, misfire of triggers, etc.
That said, the scene was made with high quality soft body physics, text-to-spech function and desktop mode in mind. Different configs may also lead to unexpected results.
Features:
- Sequencial animation with some loop variety and the ability to navigate to next or previous animation
- Text to speech audio and subtitles (both can be turned off)
- A cinematic camera and pre-set cameras that auto adjust acording to some animations
- Full or simple options for light and scenario to slightly increase performance, if necessary
- Background music (can be silenced)
- Customization of animation speed and weight, as well as randomization
- Two UIs, a free one and one using the paid version of UI assist. The paid plugin is not a var dependence, the scene simply includes profiles for it
Instructions:
Open top menu-> scene browser-> Monique unfinished business
or
Open scene-> Aipas-> Monique unfinished business
- An ALTERNATIVE UI, based on UI ASSIST PAID VERSION, can be used by loading the PROFILE template_sequencial, or template_sequencial_edit, from UI assist's internal menu. Profiles are included in this var.
If using this alternative version, avoid overlapping by clicking the controls grey button to close the custom UI.
- Use UI on BOTTOM RIGHT for menus
- TRANSITIONS are running while a sign, located near the TOP RIGHT CORNER, is on. PREV and NEXT are unavailable during this time.
- Press P for play mode and F1 to disable Vam's native interface
- Changing anything clothing related should be done with merge load, as there are clothing items that are part of animations / systems.
Thanks to murn for a nice tip regarding music, and big thanks to atani for testing and providing feedback on the scene.
And overall, thanks to meshedVR and all VAM creators