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Decal Maker

Plugins Decal Maker

I recommend you always delete or disable old VAR versions of Decal Maker when updating.

Saving the final blended texture is intentionally disabled. Only a single Decal Layer at a time can be saved out via the Move UI. Unless approved by MeshVR I will not allow saving the final blended decal layer. The issues from reusing and sharing others work is a can of worms I do not want to deal with.

See End of post for a tutorial overview of the UI/buttons

Ever wanted to have a tan line and tattoos at the same time? Tired of opening Photoshop to merge textures for use in VAM. Well here is the plugin for you.

Decal Maker allows you to merge multiple textures into one texture that is applied in game. It works on Decals, Specular, Gloss and Normal textures.

What Decal Maker does:
  • Blends multiple layers into a combined image that VAM can use.
  • Individual Color and Alpha's for each layer.
  • Move, Rotate and Scale Decal textures.
  • Script via triggers to change the above settings
  • Save Presets that can be loaded on other figures and stack together.
Things to use it for:
  • Blend multiple skin textures to add detail and provide variety.
  • Add multiple Tanlines
  • Add Tattoos.
  • Blend between textures smoothly with Timeline

WARNING:
Use of triggers in Beta 11 have much less of an overall FPS impact. Still be aware that it will impact FPS somewhat.

A stellar example of using Variable Triggers to smoothly transition between characters using Decal Maker and Timeline by DreamDealer

RC4: Built in Texture Editing

tattoo test.jpg






Texture scripting via trigger







Features:
Prefab system, this is for Creators who want to have similar "decals" in a package.
For example a variety of Eye shadows or lipsticks to be displayed and selected in an organized manner.
Prefabs are presets named with a specific format CREATOR_Type of Item_Item Name and then saved into the Prefabs folder inside the presets folder.
To Use Prefabs click the prefab button and Select from the list of "Items Types" then select the specific item.
Prefabs are applied and removed automatically and will bake seamlessly with normal presets or manual Decal Panels.

Decal panels can now be Re-Ordered, via the arrows on each panel
New Panels can be opened via the plus icon
Panel can be removed with the X icon

Normal, specular and gloss texture support.


UI Tutorial Video clip and Images

tutorial 1.jpgtutorial 2.jpgtutorial 3.jpgtutorial 4.jpgtutorial 5.jpg
  • Decal Maker Trigger Example2.mp4
    7.3 MB
  • tattoo test.jpg
    tattoo test.jpg
    690.4 KB · Views: 0
Author
Chokaphi
Downloads
837,542
Views
837,542
Packages
1
Total Size
2.73 MB
Version
RC 11: He vould have an enormous schwanzstucker.
First release
Last update
Rating
4.77 star(s) 44 ratings

More resources from Chokaphi

Latest updates

  1. RC 11: Bug Fixes

    Fix: Loading a Appearance with a save Decal Maker settings will not auto apply. The UI properly...
  2. RC 10: Her name was Abby.... Abby Normal

    Changed: Normal maps use RNM blending instead of the built in Unity blend. Fixed: many bugs...
  3. RC 9 Appearances are Deceiving

    Fix: Loading a Appearances Preset will no longer cause position, scale, rotation, color, and...

Latest reviews

Moving texture in edit mod only works horizontally.... i tried every old version but no one works....
Upvote 0
  • Voithe
  • 5.00 star(s)
  • Version: RC 11: He vould have an enormous schwanzstucker.
If you're seeing this for the first time, you're underestimating its power. Believe me, the number of things that can be done with this plugin is crazy.

Absolutely essential.
Upvote 0
Superb
Upvote 0
Thank you for this extremely useful and valuable plugin, makes dealing with the textures so easy.
Upvote 0
This is a great plugin. One of the best available for VAM.

But I will be boycotting as I believe author's choice to disable export of combined textures steals agency from the users.

This notion of limiting the capabilities of users to enforce some notion of how they should act and assume responsibility for their actions is very much antithetical to copyleft. It is my hope the author comes around eventually.
C
Chokaphi
I actually agree with a lot of what you have said, I know many running Patreon's that started in the high seas and still sail there. Hell I even put in a Hint in my comments for those that want to modify it to export all layers. However this addon is on the HUB, so I walk the line, since the second I let it violate Daz's licensing MeshVR world probably have no choice but to have it removed.
Upvote 0
So useful! love it!
Upvote 0
A highly useful plug in that is the core of scenes I am currently making
Upvote 0
Just Wow. Tried this for the first time and holy moly I feel like a tattoo artist. Actually works in VR if you've got steady hands. Moving the image around is done by looking - which is actually kind of natural. Just have to figure out how to apply the results without the plug-in.
Upvote 0
Amazing plugin! memory optimizations really appreciated.

Can I suggest to add a new export button? instead of just exporting every single layer, could be great to export the visible result of the combined layers into a single png texture.
I know I can save and load presets now, but when you combine too many high res textures the system runs out of VRAM.

This way we could easily export a mix of a large number of high res decals into a single texture without using a external program. Then clear all, load the single result texture and keep adding more without worrying about performance, or just use in game mode.
Upvote 0
Merging textures did not work.

Rotating textures is problematic because it only rotates one direction

Positioning textures in VR is impossible (example eye makeup). Need to to micro move textures instead of using the VR headset as the targeting system. Probably ok for tattoos which are not precise locations.
C
Chokaphi
Merging is in Game only, and works as intended. The rotation issue is a simple slider fix and will be in the next patch. Editing is not VR compatible at all, and doubt it will ever be due to the precision needed.
Upvote 0
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