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Two plugins that allow you to create configurable triggers for events:
  1. Input triggers: react to keyboard, mouse and VR controller inputs
  2. Collision triggers: react to collisions between specific parts of atoms.
    You can select rigidbodies and individual colliders (e.g. left shoulder or glutes)
Input Triggers
This plugin lets you bind key down/up triggers for any input event. It supports keyboard, mouse and VR controllers.
1739884146424.png


Collision Triggers

This plugin lets you bind collision triggers for individual parts of an atom, such as a person's upper arm or glutes.
You can exclude collisions within the same atom, e.g. a person's hand touching their own body, and set a threshold for the required impact velocity, for example to create glute slap triggers.
1739884327053.png


Example use-case
By combining both plugins with a state machine, this demo toggles the lights on/off after grabbing her shoulder/upper arm for one second. This is the exact logic I use to trigger intensity decreases in my scene The Grind Of Your Life.

The video highlights two negative cases at the beginning. Nothing happens if you grab before entering collision and nothing happens if you exit the collision early, either. At the end, you can see that collisions with other body parts are ignored, as well.

The message log shows the exact timing and order of events.



Credits
Special thanks to MacGruber for his Utils

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Latest updates

  1. production ready

    Evidently, finding colliders for specific rigidbodies while also including currently inactive...
  2. down the rabbit hole we go

    Damn, this turned out to be a far deeper rabbit hole than expected. I learned a whole lot about...
  3. some fixes and improvements

    Changelog v3 Collision Triggers Plugin: Fixed collision trigger plugin for simple atoms (e.g...

Latest reviews

Positive
too
Version: 5
Posted:
this is a game changer! great job
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Positive
Version: 4
Posted:
For me, this plugin came too late, my VR has already been sold. LOL
T
TBD
Thank you for the review.
There's always the next HMD and they'll only get better and more affordable. ;-)
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