• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

input

  1. HotMic + Moanitor

    Plugins + Scripts HotMic + Moanitor 2
    Hub-Hosted VAR CC BY-NC

    🔥🎤 HotMic + 🗣️▶️Moanitor Voice Analysis & Speech Recognition Suite HotMic and Moanitor work together to bring voice interaction into VaM. Instead of relying on simple keyword matching, the system analyzes what you said, how you said it, and how intensely you said it, allowing scenes and plugins...
  2. Triggers: Inputs and Collisions

    Plugins + Scripts Triggers: Inputs and Collisions 7
    Hub-Hosted VAR CC BY-SA

    Two plugins that allow you to create configurable triggers for events: Input triggers: react to keyboard, mouse and VR controller inputs Collision triggers: react to collisions between specific parts of atoms. You can select rigidbodies and individual colliders (e.g. left shoulder or glutes)...
  3. F

    General newcomer questions on scene workflow, user inputs and mesh deformation

    Newbie here! I'm playing around with making my own scene and features but just wanted to get an understanding of what the general workflow or best practices are for achieving certain goals; as well as some more specific questions. Firstly, is there a tried and tested way to setup...
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