AutoSkeletonBuilder
WHAT IT DOES
first wanted to thanks
https://hub.virtamate.com/tags/oniekohvius/ ,
https://hub.virtamate.com/members/urthe1.34842/
for his quality Asset, really good for testing my plugin complexe structures are key for a good physics and bones generation I did some bad...
Two plugins that allow you to create configurable triggers for events:
Input triggers: react to keyboard, mouse and VR controller inputs
Collision triggers: react to collisions between specific parts of atoms.
You can select rigidbodies and individual colliders (e.g. left shoulder or glutes)...
One of a handful of simple plugins I am releasing that coincide with "issues" I ran into on my journey to create a more sophisticated plugin.
The native Collision Trigger Atom in VaM is great - but it is hard to keep track of, because you cannot put a material over it, and it only comes in one...
Hello!
I have 2 questions:
1) How to set up and activate a trigger when hands or head (camera) interact with a certain part of an atom’s body in VR?
2) How to attach CUA to hands in VR so that the following actions are performed?
a) The physical interaction of CUA with Atom worked (including...
So I am building a scene and I am wanting to create a collision trigger that will target a specific atom that will cause the game to turn off. Ive looked in Core Control and other places and I have yet to find it. Any ideas?
See Updates for clarification on strikethrough text.
Warning : this is very beta. The plugin adds 42 atoms to the scene, which are a pain to remove by hand if things go wrong. No longer adds extra atoms. Still experimental. Keep a copy of your scene before using.
This plugin adds several...