Note:
Sounds in this audio asset bundle are from PXL.BJCV091.1, Ashen Ryder.BJESoundPack.3 and Geraldo.throatsfx vars.
Some are cropped, some are slightly tweaked (volume, etc.)
TO USE IT:
Try MacGruber's logic brick SoundFomAB and choose to play a specific or random sound via triggers. Everlaster also has a similar plugin with some extra options.
There are groups inside the audio assetbundle to randomize from. Choose your triggers based on groups, not the actual sound name, as that may be more confusing.
Some folders contain repeated sounds. This type of repetition is intended, and tipically present on variations like mouth open / mouth closed
Update:
Couldn't resist including Geraldo's great throatsfx when I downloaded it.
Given it had a huge amount of files, I haven't put all of them in, otherwise it would "overpower" the previous version's... feel I guess.
Up to the user to see if they prefer this or the old version.
Props to Geraldo.
All credit goes to PXL, Ashen Ryder and Geraldo for their awesome resources.
And a special thanks to SlimerJSpud, atani and Macgruber for advice and tutorials.
Sounds in this audio asset bundle are from PXL.BJCV091.1, Ashen Ryder.BJESoundPack.3 and Geraldo.throatsfx vars.
Some are cropped, some are slightly tweaked (volume, etc.)
TO USE IT:
Try MacGruber's logic brick SoundFomAB and choose to play a specific or random sound via triggers. Everlaster also has a similar plugin with some extra options.
There are groups inside the audio assetbundle to randomize from. Choose your triggers based on groups, not the actual sound name, as that may be more confusing.
Some folders contain repeated sounds. This type of repetition is intended, and tipically present on variations like mouth open / mouth closed
Update:
Couldn't resist including Geraldo's great throatsfx when I downloaded it.
Given it had a huge amount of files, I haven't put all of them in, otherwise it would "overpower" the previous version's... feel I guess.
Up to the user to see if they prefer this or the old version.
Props to Geraldo.
All credit goes to PXL, Ashen Ryder and Geraldo for their awesome resources.
And a special thanks to SlimerJSpud, atani and Macgruber for advice and tutorials.