What is this exactly?
Well, I'm not quite sure how to answer that.
This scene started out with just wanting to make a showcase for some new morphs I made for Yalby, and then... Well, it kind of turned into a "I can't help myself" science experiment, attempting to make some sort of full underwater simulation.
It's not really interactive, has a lot of large dependencies, and will probably run sluggish on slower rigs. So grab it if you like, if you're curious, or just want to check out yet another example of VaM doing things it was never intended to.
If you just want the look, the morphs, etc... You can always download my simplified Yalby Look scene, or the Main Showcase for her.
Anyhow, I hope you enjoy this thing I made.
It took a whole crap ton of experimentation to get the caustic lighting working how I wanted, and all of the physics somewhat believable with @wgsoup's amazing WindControl++ plugin (none of it would have been possible without this great bit of kit).
A HUGE THANK YOU to all of the creators who don't just make amazing stuff, but freely share it on the hub allowing me and everyone else to use their creations to make our own stuff. VaM would be a sad place without you.
And almost forgot to mention: ALL the thanks to @Farger, without all of astounding variety of assets he pushes out, and especially, in this case, all his water bundles, I would never have even thought of trying this.
Well, I'm not quite sure how to answer that.
This scene started out with just wanting to make a showcase for some new morphs I made for Yalby, and then... Well, it kind of turned into a "I can't help myself" science experiment, attempting to make some sort of full underwater simulation.
It's not really interactive, has a lot of large dependencies, and will probably run sluggish on slower rigs. So grab it if you like, if you're curious, or just want to check out yet another example of VaM doing things it was never intended to.
If you just want the look, the morphs, etc... You can always download my simplified Yalby Look scene, or the Main Showcase for her.
- Notes and Indications:
- You must have your VaM set to the full 6 pixel lights for the scene to render properly. 5 can work, but not recommended.
- Turn on High-Quality Physics
- I built this with Physics Update Rate set to 90. It should probably work fine at a lower refresh rate though.
- In order to simulate underwater behavior, the physics settings on all of her her clothing and breasts are incredibly sensitive. If you touch any of this it will probably not react in a very satisfying way.
- Though I made efforts to prevent it, her clothing can sometimes get all tangled up. I've added a Reset button if this happens, which should restore her state to normal.
- I have no idea how this scene will perform on a mid-range or low-end machine. I was getting an average of 140 fps on desktop with a 4080 Super and a 14700K, so your mileage may vary.
Anyhow, I hope you enjoy this thing I made.
It took a whole crap ton of experimentation to get the caustic lighting working how I wanted, and all of the physics somewhat believable with @wgsoup's amazing WindControl++ plugin (none of it would have been possible without this great bit of kit).
A HUGE THANK YOU to all of the creators who don't just make amazing stuff, but freely share it on the hub allowing me and everyone else to use their creations to make our own stuff. VaM would be a sad place without you.
And almost forgot to mention: ALL the thanks to @Farger, without all of astounding variety of assets he pushes out, and especially, in this case, all his water bundles, I would never have even thought of trying this.