More or less experimental Plugin to change the shader/color/alpha on a CUA atom. (CustomUnityAsset)
Can be used for artistic effects or as debug tool to mess around with shaders.

To modify the color or alpha I recommend to set something like this:
full red + 50% alpha
... and then slide through the shaders to see which one supports these properties.

How it works:
  1. The plugin creates a snapshot of all CUA materials as reference.
  2. When a new shader is selected a new material gets generated from it.
  3. Material properties are copied from the reference snapshot.
  4. Color & alpha is set.
  5. All CUA-Renderer materials are updated to the new ones.
It is normal that most shaders will not be useful because they are being used for something they are not intended for.
They ...
-may not have a color property at all
-may have a color property, but use a different unknown name
-may not support transparency
-may use the wrong type of transparency / blending
-may not write to the depth buffer
-are made for cubemaps / skyboxes
-are made for a 2D UI
-etc...
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Author
Sally Whitemane
Downloads
32,113
Views
32,113
Packages
1
Version
2
First release
Last update
Rating
5.00 star(s) 4 ratings

More resources from Sally Whitemane

Latest updates

  1. Version 2

    Shaders are now applied on every OnCUALoaded event. This gets triggered by using the...

Latest reviews

A collider composed of CUA becomes magically transparent, leaving the collision option intact! YES. This is an essential plugin for passthrough!
Upvote 0
Godlike. It takes some fiddling but this is capable of fixing tons of shader issues/incompatibilities that we've long suffered across various assets.

Thank you so much Sally!
Upvote 0
D
this is awesome, very nice work!
Upvote 0
Thank you, Sally, for making it happen!
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