Spawn Point

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This is a plugin that allows moving the player to a specific location with a trigger, or on scene load.

Simply add it to an empty object, move it where you want to spawn, align the x axis (the blue arrow) towards where you want the user to look. You can trigger it using a trigger (e.g. UIButton) or on scene load, if you enable the option.

2020-11-28 22_59_54-Window.png


Thanks to @hazmhox, @MacGruber, @TGC and @CosmicFTW for the screenshot assets!
Author
Acid Bubbles
Downloads
1,218,448
Views
1,218,448
Favorites
6
Packages
1
Version
v1.3.1
First release
Last update
Rating
5.00 star(s) 10 ratings

More resources from Acid Bubbles

Latest updates

  1. Spawn Point v1.3.1

    - Add "Enable Update Player Height Adjust" (enabled by default) to allow moving the spawn point...
  2. SpawnPoint v1.3.0

    - Align position and rotation to be exactly that of the spawn point, instead of just aligning...
  3. SpawnPoint v1.2.0

    - Integrate with Keybindings (SpawnPoint.Spawn) - Add IsSpawnPointHost atom storable for faster...

Latest reviews

Very useful! easy to use
Upvote 0
This plugin, much like your others, feel like they should be included with VaM. It's that crucial. Well done, mate!
Upvote 1
Awesome plugin!! Does just what it says it does. Makes saving scenes easy with no worries about how the scene will load. Thank you for making and sharing <3
Upvote 0
OK this is going to be used a lot from now on. Wish I had found it sooner!
Upvote 0
Godsend.
Upvote 0
"Hmm, I wonder how I can get the player back to the start point, and facing the right direction easily? Surely I can trigger it somewhere?"

Once again, AcidBubbles to the rescue.
Upvote 0
I was just looking for this function. Thanks again. Tour de force!
Upvote 0
Thank you for all your awesome plugins!
Upvote 0
Acid aboard again
Upvote 0
Really handy with the new subscenes system or if you want to make complete scenes without merge loading.
Upvote 0
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