• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
- Add "Enable Update Player Height Adjust" (enabled by default) to allow moving the spawn point without affect player height. Thanks @noone77521 for the contribution!
- Align position and rotation to be exactly that of the spawn point, instead of just aligning the navigation rig
- Agressive spawn point restore on scene load (applies at the end of the loading frame, and again in the following frame)
- Integrate with Keybindings (SpawnPoint.Spawn)
- Add IsSpawnPointHost atom storable for faster atom lookup
- Spawn will adjust the player height so the head is exactly where the spawn point is
- Apply the camera pitch on Desktop to match the target
- The Z axis is now used to determine look direction
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