• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Kelp CUA - Rigged

Assets + Accessories Kelp CUA - Rigged

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This is a kelp asset that I'm using in one of my scenes. Made it a separate asset under CC-BY incase anyone else wanted to use it for any other scene.

This is a collab with @Farger with his kelp model from the Under The Sea assetbundle. Much thanks to @Farger for pumping out so many great and varied assets for the community to experiment with.

The original model was just a static CUA. I attached bones to it in Blender and then gave it collision volumes and rigged it up in Unity. All of the physics settings, springs, etc.. that I gave the asset were for use in an underwater scene I am going to release shortly, so bear that in mind if the physics aren't the correct sensitivity out of the box. A bit of tinkering can make it work for whatever you want though.

Kelp_00.png
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