• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

rigged cua

  1. Kelp CUA - Rigged

    Assets + Accessories Kelp CUA - Rigged 1.0
    Hub-Hosted VAR CC BY

    This is a kelp asset that I'm using in one of my scenes. Made it a separate asset under CC-BY incase anyone else wanted to use it for any other scene. This is a collab with @Farger with his kelp model from the Under The Sea assetbundle. Much thanks to @Farger for pumping out so many great and...
  2. Tentacles V2

    Paid Assets + Accessories Tentacles V2 2

    -- Note: - Contains .dll files to prevent inter-collisions between colliders within the tentacles. -- Content: - 7x Tentacle variants with an optimized custom made approximate subsurface scattering shader, Rigged in Unity with collision & physics. (load from tentaclebundle_v2.assetbundle) - 7x...
  3. Puppeteer (Advanced Bone Control)

    Plugins + Scripts Puppeteer (Advanced Bone Control) 8
    Hub-Hosted VAR CC BY

    - A fork from Bone Control Plugin that is optimized for more control & animation, rather than versatility. this version only works on CUAs & vam dildo -- What does this plugin do? - gives you the ability to create as much controllers as you want for rigged CUA bones, with the ability to save...
  4. Ultimate Jolyne Kujo

    Looks Ultimate Jolyne Kujo 2
    Hub-Hosted VAR CC BY

    Updated Ultimate Jolyne! This was my first massive "ultimate" look, many thanks to Shinteo for some of the base assets for that one, and it had a LOT of issues that have been addressed and is now a free release; 1) The entire scene has been remade with proper instant buttons for all combinations...
  5. Bone Control

    Plugins + Scripts Bone Control 5
    Hub-Hosted VAR CC BY

    - The plugin can be loaded into any atom control, preferably an empty CUA or Empty Atom to be the main control point of the selected bone / item. it's not advised to load it on a Person Atom as it will snap the whole character from the root and cause physics explosions (probably) -- Plugin...
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