ParticlesControl

Plugins ParticlesControl

This plugin is for creators who works with "Particle System" in Unity Editor.

Imagine this as my attempt to translate "buttons" from Unity Editor to VAM.
Now plugin has around 80% of Editors functional.
Use it to adjust and fine tune CUA with existed particle system.

Play around in Unity Editor with particle system to understand interface and than translate values into plugin.


FIRST select the CUA patricle system, SECOND add the plugin.

Changing assetbundle while plugin is on, are not supported.
In trouble case just remove CUA from scene and add it again.


1712601273824.png


At start plugin will ask to select one particle system, if the CUA has multiple of them (you can just add this plugin multiple times for each system).
It will Stop all original Particle Systems on CUA and Instantiate selected one.

Interface:
Save/Load restricted to particular System, because plugin only save the change from original state, and it is wrong to apply this change to different particle system.
You can select "module" from list or the material tab (and enable/disable them).
Each module has "main tab" for simple values (constant, bool, list). And own tab for each "complicated" value with several modes (constant, two constants, curve, two curves), (color, two colors, gradient, two gradients).
Using complicated modes like curve and gradient may be very confusing without of visual representation, just use Unity Editor for that and try translate the values.
Good luck!

I created this plugin for fast changing the particles right inside VAM, and not exporting the assetbundle from Editor hundreds of times.
Author
DemonLord
Downloads
39,355
Views
39,355
Packages
1
Total Size
0.13 MB
Version
0.8.1
First release
Last update
Rating
5.00 star(s) 4 ratings

Latest updates

  1. Update 0.8.1

    - Fix for Keys count value, wasn't stored properly.

Latest reviews

Thanks a bunch. I was looking exactly for this plugin, however the collision section lack all the parameters which are present in Unity. Will it be added later on?
DemonLord
DemonLord
I created this plugin for cases when I need it. Collision functional I did not use, and when I would need it I don't know. That menu looks complicated enough, and unfortunately I don't have time for it.
Upvote 0
nice share
Upvote 0
Oh my God, thank you so much for this!

I use VaM to create images for my VN game, and one of the assets I use a lot is VamX's diner that has 'dust' particles that look horrible in screenshots. I've been using Photoshop to remove them, so this will save me countless hours.
Upvote 0
Thanks!
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