Basically this plugin gives some abilities from Unity Editor.
Add plugin to builtin asset or CUA or Light, change parameters as you want.
DLUtils plugin can:
Edit builtin assets or CUA:
- change scale(X,Y,Z)
- change game object layer (for all renderers together or per each one)
- override anchor (because of reflection/light probe)
- switch for "cast shadows" and for "receive shadows"
Edit material (for each material in asset) :
- turn off GameObject [Update 1.1]
- turn off mesh renderers (per each one)
- change main color
- change main alpha (opacity)
- change emission color (if shader supports)
- change stencil reference (if shader supports)
- change render queue (only for all materials at once)
- set render mode (if shader supports)
Edit light (first found):
- set culling mask (list of layers the lihgt interract width)
For portal system, if scene has CUA with special pack of shaders named "cubeshaders",
on start, plugin will try replace the shader for each material on stencil able ones, from pack.
Add plugin to builtin asset or CUA or Light, change parameters as you want.
DLUtils plugin can:
Edit builtin assets or CUA:
- change scale(X,Y,Z)
- change game object layer (for all renderers together or per each one)
- override anchor (because of reflection/light probe)
- switch for "cast shadows" and for "receive shadows"
Edit material (for each material in asset) :
- turn off GameObject [Update 1.1]
- turn off mesh renderers (per each one)
- change main color
- change main alpha (opacity)
- change emission color (if shader supports)
- change stencil reference (if shader supports)
- change render queue (only for all materials at once)
- set render mode (if shader supports)
Edit light (first found):
- set culling mask (list of layers the lihgt interract width)
For portal system, if scene has CUA with special pack of shaders named "cubeshaders",
on start, plugin will try replace the shader for each material on stencil able ones, from pack.