This is a simplified version of the Yalby look in my showcase for her. This look is now a prototype and a dependency for the showcase. All in all it should completely remove redundancy of dependencies and make all of my own assets more streamlined.
If you're interested in additional, lore inspired hairstyles and outfit choices (and a neat, hand-assembled environment), please check out my main Yalby showcase resource: https://hub.virtamate.com/resources/yalby.51276/. Also, the showcase page is handy if you want to read my life story... As my first hub resource, I just had to write at least a novella on how wet water is and other such topics.
Yalby is my take on a character (with a similar name) from the game The Last Ascendent (or something like that).
Hope you enjoy her as much as I enjoyed making her!
NOTE: If you save Yalby off as an appearance preset, when you load the look onto another model you might notice that her mouth is stuck a bit open. The way to fix this is to open "Jaw Physics & Trigger" and disable the "Tongue Collison" checkbox.
VERSION 2.0 UPDATE --
New Morphs! True to Yalby's source.
New CUA Hair! Also true to Yalby's source.
True Blue Helmet! Also true to Yalby's source.
Enjoy
NOTE ON NEW MORPHS: I highly recommend using @Skynet's Better Bends plugin with Yalby's new morphs. Her dumpster is carrying a but more junk than before, and some rather off-putting distortions can pop up when using her as "intended". Better Bends helps A LOT with most of this, though some strange flesh mounds may still appear.
And here's a shot of one of the alternate hairstyles available in the showcase:
And deep thanks to all of the amazing artists, programmers and creators below. The hub would be a much sadder place without all of the work they have done to make it easier for anyone to create great content, and for everyone to enjoy it.
_______________________________________________________________________________________________________________
License & Usage
I release building blocks (hair, clothing, props, environments) as CC-BY so anyone can build on them.
For full looks and showcases, I use CC-BY-NC — not to limit creativity, but to keep them from being sold without my say.
Screenshots, videos, and promotional images that include these assets are always okay, even in commercial scenes. Please just don’t redistribute or sell the files themselves.
If you're interested in additional, lore inspired hairstyles and outfit choices (and a neat, hand-assembled environment), please check out my main Yalby showcase resource: https://hub.virtamate.com/resources/yalby.51276/. Also, the showcase page is handy if you want to read my life story... As my first hub resource, I just had to write at least a novella on how wet water is and other such topics.
Yalby is my take on a character (with a similar name) from the game The Last Ascendent (or something like that).
Hope you enjoy her as much as I enjoyed making her!
NOTE: If you save Yalby off as an appearance preset, when you load the look onto another model you might notice that her mouth is stuck a bit open. The way to fix this is to open "Jaw Physics & Trigger" and disable the "Tongue Collison" checkbox.
VERSION 2.0 UPDATE --
New Morphs! True to Yalby's source.
New CUA Hair! Also true to Yalby's source.
True Blue Helmet! Also true to Yalby's source.
Enjoy
NOTE ON NEW MORPHS: I highly recommend using @Skynet's Better Bends plugin with Yalby's new morphs. Her dumpster is carrying a but more junk than before, and some rather off-putting distortions can pop up when using her as "intended". Better Bends helps A LOT with most of this, though some strange flesh mounds may still appear.

And here's a shot of one of the alternate hairstyles available in the showcase:
And deep thanks to all of the amazing artists, programmers and creators below. The hub would be a much sadder place without all of the work they have done to make it easier for anyone to create great content, and for everyone to enjoy it.
_______________________________________________________________________________________________________________
License & Usage
I release building blocks (hair, clothing, props, environments) as CC-BY so anyone can build on them.
For full looks and showcases, I use CC-BY-NC — not to limit creativity, but to keep them from being sold without my say.
Screenshots, videos, and promotional images that include these assets are always okay, even in commercial scenes. Please just don’t redistribute or sell the files themselves.