A scene for tinkerers to figure out how to do some magic kind of stuff.
Scene for a RPG kind of thing.
I'm wondering how to set up the Spells labeled Haz (short for hazzard)
I would like them to randomly turn on and off in different places.
If anyone knows how to do that please advise.
I set up and empty with MacGruber's random choice. I'm not sure the best way to trigger them
So far there's choices of turning on and off certain "haz" CuAs that are spread across the chess board
Something I just realized is that the voice commands in my "Magical Me" merge load do not load in to a new scene. So I built a sub scene of the environment and added it to my Magical Me scene.
This isn't close to being done. I'm posting this as a place to just romp around in, and to fiddle with for anyone who likes to tinker and could come up with a easy, intuitive way to do some magic stuff in VaM
What I thought would be cool is some of the chess pieces chasing you or being tossed at the dragon.
If anyone would like to attempt that, let me know and I'll redo the chess board separately with movable pieces.
I made the terrain in Blender and the sky box is from Blockade Labs... super fun program I've been using a lot recently
the other stuff is here
"Dragon Flying Test" (https://skfb.ly/o7Pv6) by joshpurple is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Chess Demo" (https://skfb.ly/6DCKL) by VRInfographics is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
thanks again to the creators in the dependency list
Some of the dependencies listed that pertain to female chars are not really needed in here. In a previous save of this var, I had a female I was trying to set up attack animations with and I wasn't sure if the FF7 costume from Jackaroo my avatar was wearing could be included so I swapped it with the other one.
Scene for a RPG kind of thing.
I'm wondering how to set up the Spells labeled Haz (short for hazzard)
I would like them to randomly turn on and off in different places.
If anyone knows how to do that please advise.
I set up and empty with MacGruber's random choice. I'm not sure the best way to trigger them
So far there's choices of turning on and off certain "haz" CuAs that are spread across the chess board
Something I just realized is that the voice commands in my "Magical Me" merge load do not load in to a new scene. So I built a sub scene of the environment and added it to my Magical Me scene.
This isn't close to being done. I'm posting this as a place to just romp around in, and to fiddle with for anyone who likes to tinker and could come up with a easy, intuitive way to do some magic stuff in VaM
What I thought would be cool is some of the chess pieces chasing you or being tossed at the dragon.
If anyone would like to attempt that, let me know and I'll redo the chess board separately with movable pieces.
I made the terrain in Blender and the sky box is from Blockade Labs... super fun program I've been using a lot recently
the other stuff is here
"Dragon Flying Test" (https://skfb.ly/o7Pv6) by joshpurple is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Chess Demo" (https://skfb.ly/6DCKL) by VRInfographics is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
thanks again to the creators in the dependency list
Some of the dependencies listed that pertain to female chars are not really needed in here. In a previous save of this var, I had a female I was trying to set up attack animations with and I wasn't sure if the FF7 costume from Jackaroo my avatar was wearing could be included so I swapped it with the other one.