[Experimental] CUA/XPS Controllers

Plugins [Experimental] CUA/XPS Controllers

This plugin adds controllers to CUAs and XPS files loaded with https://hub.virtamate.com/resources/xps-xnalara-model-loader-bug-fix.32657/

Disclaimer: Work in progress. Expect bugs.

Usage
  1. Add plugin to CUA asset (or Empty asset with XPS loader installed)
  2. Select root node
    1. The node right after "Armature" is usually a safe bet.
  3. Set options
    1. Create Rigidbodies: Creates Unity Rigidbodies if they haven not yet been added.
    2. Create Joints: Adds ConfigurableJoint objects between nodes to give model some structure.
  4. Click "Create Controllers"


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Author
Stopper
Downloads
50,782
Views
50,782
Favorites
2
Packages
1
Total Size
0.01 MB
Version
11
First release
Last update
Rating
5.00 star(s) 14 ratings

More resources from Stopper

Latest updates

  1. [Experimental] Major Rework of Internals

    I finally worked through a process to properly add controllers to an existing Atom. Typically...
  2. Fixing bugs with CUA rigging

    Fixed a few bugs with rigging a new CUA
  3. Fix controller orientation when loading saved scene

    * Fix for controller orientation when loading saved scene

Latest reviews

This plugin eluded me for a while, couldn't get it to work. But now I get it. Every bone joint gets a controller node, but most are set to off until you go and change that. The possibilities this gives are much much better than previous solutions offered.
Stopper once again proving they are a grand wizard of VAM.
Upvote 0
Great plugin, have to experiment some more, but so far it does what i tell it to. Great work! Never thought it possible.
Upvote 0
Many of the CUA people, animals and creatures that I have posted on the Hub include rigging, so there is great potential with this plugin. I am excited to see where you take the development of this with new features.
Upvote 0
Great plugin. Thank you very much. I finally have the opportunity to create a "live" movement of tentacles. Although not without problems. But there is no analog, and is unlikely to appear, so my low bow. I did it on version 10.
Upvote 0
Great Plugin<3. Would it be possible to create an option to force the rigidbodies into Positon & Rotation (ON). Because for many Models the mesh kinda "Explodes" because of them beeing turn (OFF).
Upvote 3
❤️
Upvote 1
Brilliant ! This has so many applications, e.g. tentacles, lianas, ropes,
flexible pipes (think of Hucows style milkers) .....
Upvote 1
Everything is great. I can only imagine what kind of scenes people will be able to create with it and it's about time, tho,

when i create controllers, i don't see the red bones when pressing ,,T'', like the ones from videos ?
Upvote 0
HOW!!!!!!!!!!!!!!!!!!!!!!!!
Upvote 1
Ho. Lee. Fuk.
Upvote 1
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