[Experimental] CUA/XPS Controllers

Plugins [Experimental] CUA/XPS Controllers

This plugin adds controllers to CUAs and XPS files loaded with https://hub.virtamate.com/resources/xps-xnalara-model-loader-bug-fix.32657/

Disclaimer: Work in progress. Expect bugs.

Usage
  1. Add plugin to CUA asset (or Empty asset with XPS loader installed)
  2. Select root node
    1. The node right after "Armature" is usually a safe bet.
  3. Set options
    1. Create Rigidbodies: Creates Unity Rigidbodies if they haven not yet been added.
    2. Create Joints: Adds ConfigurableJoint objects between nodes to give model some structure.
  4. Click "Create Controllers"


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Author
Stopper
Downloads
21,405
Views
22,181
Packages
1
Total Size
0.01 MB
Version
11
First release
Last update
Rating
5.00 star(s) 11 ratings

More resources from Stopper

Latest updates

  1. [Experimental] Major Rework of Internals

    I finally worked through a process to properly add controllers to an existing Atom. Typically...
  2. Fixing bugs with CUA rigging

    Fixed a few bugs with rigging a new CUA
  3. Fix controller orientation when loading saved scene

    * Fix for controller orientation when loading saved scene

Latest reviews

Great plugin. Thank you very much. I finally have the opportunity to create a "live" movement of tentacles. Although not without problems. But there is no analog, and is unlikely to appear, so my low bow. I did it on version 10.
Upvote 0
Great Plugin<3. Would it be possible to create an option to force the rigidbodies into Positon & Rotation (ON). Because for many Models the mesh kinda "Explodes" because of them beeing turn (OFF).
Upvote 2
❤️
Upvote 1
Brilliant ! This has so many applications, e.g. tentacles, lianas, ropes,
flexible pipes (think of Hucows style milkers) .....
Upvote 1
Everything is great. I can only imagine what kind of scenes people will be able to create with it and it's about time, tho,

when i create controllers, i don't see the red bones when pressing ,,T'', like the ones from videos ?
Upvote 0
HOW!!!!!!!!!!!!!!!!!!!!!!!!
Upvote 1
Ho. Lee. Fuk.
Upvote 1
It's you just woke up one day and decided to make game changer plugins bro ahaha. As always amazing!
Upvote 1
A perfect case of "why has no one done this before?" This opens up so many possibilities for working with imported assets, especially when combined with AcidBubbles' Blendshapes plugin - amazing work!
Upvote 0
Who needs to wait for VAM 2 when you're making these amazing plugins
Upvote 0
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