Great plugin. Thank you very much. I finally have the opportunity to create a "live" movement of tentacles. Although not without problems. But there is no analog, and is unlikely to appear, so my low bow. I did it on version 10.
Great Plugin<3. Would it be possible to create an option to force the rigidbodies into Positon & Rotation (ON). Because for many Models the mesh kinda "Explodes" because of them beeing turn (OFF).
A perfect case of "why has no one done this before?" This opens up so many possibilities for working with imported assets, especially when combined with AcidBubbles' Blendshapes plugin - amazing work!
Another great try, I guess we need to add mesh colliders or other basic colliders by ourselves when creating the CUA prefabs in unity for the collsion to work in vam , right?
Yeah. Mesh colliders might be tricky for skinned meshes since they can't change shape in Unity. Later on I might add some additional controls for adding colliders, which you'd be able to position using ColliderEditor.