[Experimental] CUA/XPS Controllers

Plugins [Experimental] CUA/XPS Controllers

Great plugin. Thank you very much. I finally have the opportunity to create a "live" movement of tentacles. Although not without problems. But there is no analog, and is unlikely to appear, so my low bow. I did it on version 10.
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Great Plugin<3. Would it be possible to create an option to force the rigidbodies into Positon & Rotation (ON). Because for many Models the mesh kinda "Explodes" because of them beeing turn (OFF).
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❤️
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Brilliant ! This has so many applications, e.g. tentacles, lianas, ropes,
flexible pipes (think of Hucows style milkers) .....
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Everything is great. I can only imagine what kind of scenes people will be able to create with it and it's about time, tho,

when i create controllers, i don't see the red bones when pressing ,,T'', like the ones from videos ?
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HOW!!!!!!!!!!!!!!!!!!!!!!!!
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Ho. Lee. Fuk.
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It's you just woke up one day and decided to make game changer plugins bro ahaha. As always amazing!
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A perfect case of "why has no one done this before?" This opens up so many possibilities for working with imported assets, especially when combined with AcidBubbles' Blendshapes plugin - amazing work!
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Who needs to wait for VAM 2 when you're making these amazing plugins
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Another great try, I guess we need to add mesh colliders or other basic colliders by ourselves when creating the CUA prefabs in unity for the collsion to work in vam , right?
S
Stopper
Yeah. Mesh colliders might be tricky for skinned meshes since they can't change shape in Unity. Later on I might add some additional controls for adding colliders, which you'd be able to position using ColliderEditor.
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