Update:
1) You can now copy pose directly from vap and json format Pose files. The jpg image of the loaded Pose file will be displayed on the Custom UI. After loading the file, select "Pose Preset" as the Source.
2) Added a "Keep body orientation" toggle that prevents the Target Person's body from twisting when the Source Person's Atom contol and chest Control orientations are significantly different.
3) The state of each control is set to "On" when moving. Controls set other than "ParentLink", "PhysicsLink", and "Comply" will return to their original state after moving. Added an option to leave it "On".
4) Since Pose Morphs other than Pose Morphs of BuiltIn's hands / fingers are not copied, they can also be used for the purpose of making facial expressions expressionless.
note:
This plugin isn't perfect, so some Pose won't do what you expect. note that.
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Update:
1) PoseCopy is now executed by a trigger like UIButton.
2) You can now select the same Person for the Source and Target. It can be used as a L-R Mirror function.
3) It can also be loaded as an Atom or scene plug-in other than Person. However, the target of PoseCopy is only Person.
I am using Klphgz's Sword_Pose for the sample scene.
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You can copy the poses of other Persons separately for each location.
How to use:
1) Load two or more people into the scene.
2) Load this plugin to anyone who wants to get the final pose.
3) In "Source Person", select the person in the pose you want to copy.
4) Press the button for which you want to copy the pose.
Pose can be copied not only from right hand to right hand and right foot to right foot, but also from right hand to left hand and left foot to right foot.
5) If you make a mistake, click the "Undo" button. You can go back only one step.
The source is on the right.
Copy only the "Hand" on the left.
Copy both "Hand".
Note:
Do not press the buttons continuously, but wait until the copy is stable.
If you increase or decrease the number of Persons in the scene, reload the plug-in.
Depending on the pose, the expected result may not be achieved. In that case, "Undo", manually move the control to a place close to the final shape, and then execute again.
The source is on the right.
The position / angle of rHandControl is correct, but the body is not following correctly.
Click "Undo" and then manually adjust the rHandControl.
Re-execute
"Hand" copies the Controls on the hands, elbows, arms, and shoulders.
"Foot" copies the Foot, Toe, Knee, and Thigh Controls.
"Head" copies head and neck Controls.
"Hip" copies the lower body Controls other than "Foot".
The copy criterion is chestControl.
The status of each Control is copied, but ParentLink and PhysicsLink are released.
Finger Pose is only compatible with BuiltIn.
1) You can now copy pose directly from vap and json format Pose files. The jpg image of the loaded Pose file will be displayed on the Custom UI. After loading the file, select "Pose Preset" as the Source.
2) Added a "Keep body orientation" toggle that prevents the Target Person's body from twisting when the Source Person's Atom contol and chest Control orientations are significantly different.
3) The state of each control is set to "On" when moving. Controls set other than "ParentLink", "PhysicsLink", and "Comply" will return to their original state after moving. Added an option to leave it "On".
4) Since Pose Morphs other than Pose Morphs of BuiltIn's hands / fingers are not copied, they can also be used for the purpose of making facial expressions expressionless.
note:
This plugin isn't perfect, so some Pose won't do what you expect. note that.
-----------------------------------------------------------------------------------------------------------------
Update:
1) PoseCopy is now executed by a trigger like UIButton.
2) You can now select the same Person for the Source and Target. It can be used as a L-R Mirror function.
3) It can also be loaded as an Atom or scene plug-in other than Person. However, the target of PoseCopy is only Person.
I am using Klphgz's Sword_Pose for the sample scene.
--------------------------------------------------------------------------------------------------------------
You can copy the poses of other Persons separately for each location.
How to use:
1) Load two or more people into the scene.
2) Load this plugin to anyone who wants to get the final pose.
3) In "Source Person", select the person in the pose you want to copy.
4) Press the button for which you want to copy the pose.
Pose can be copied not only from right hand to right hand and right foot to right foot, but also from right hand to left hand and left foot to right foot.
5) If you make a mistake, click the "Undo" button. You can go back only one step.
The source is on the right.
Copy only the "Hand" on the left.
Copy both "Hand".
Note:
Do not press the buttons continuously, but wait until the copy is stable.
If you increase or decrease the number of Persons in the scene, reload the plug-in.
Depending on the pose, the expected result may not be achieved. In that case, "Undo", manually move the control to a place close to the final shape, and then execute again.
The source is on the right.
The position / angle of rHandControl is correct, but the body is not following correctly.
Click "Undo" and then manually adjust the rHandControl.
Re-execute
"Hand" copies the Controls on the hands, elbows, arms, and shoulders.
"Foot" copies the Foot, Toe, Knee, and Thigh Controls.
"Head" copies head and neck Controls.
"Hip" copies the lower body Controls other than "Foot".
The copy criterion is chestControl.
The status of each Control is copied, but ParentLink and PhysicsLink are released.
Finger Pose is only compatible with BuiltIn.