This plugin updates the atom's relative position/rotation to follow the linked atom using the LateUpdate() function when the link type is set to 'Hold'
Intended for CustomUnityAssets with physics turned off and linked to a person, making it look like a fixed/solid joint. Useful for person details in the CustomUnityAsset format such as hair, glasses, piercings and other details.
Attach the plugin to a CustomUnityAsset atom and change its parent link type to "Hold" for position and rotation.
I made this some time ago to avoid that feeling that CustomUnityAssets feel floaty and not following along its parent link like a solid joint.
Works together with the CUAManager plugin (https://hub.virtamate.com/resources/cuamanager.547/)
Intended for CustomUnityAssets with physics turned off and linked to a person, making it look like a fixed/solid joint. Useful for person details in the CustomUnityAsset format such as hair, glasses, piercings and other details.
Attach the plugin to a CustomUnityAsset atom and change its parent link type to "Hold" for position and rotation.
I made this some time ago to avoid that feeling that CustomUnityAssets feel floaty and not following along its parent link like a solid joint.
Works together with the CUAManager plugin (https://hub.virtamate.com/resources/cuamanager.547/)