ParentHoldLink for CustomUnityAssets

Plugins ParentHoldLink for CustomUnityAssets

thank you
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Awesome plugin, thank you for sharing it with us!
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Just discovered that this plugin is great
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Far nicer implementation than setting spring and damper to 10000000000000000000000. 10/10
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Makes a huge difference in how assets follow their parent.
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Works like a charm, i recommend this to all my Patrons for use with my assets, amazing work mate!
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Absolute must. Needs to be in VaM as standard.
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Really useful.
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Its must for equipable CUA items for removing lag behind issue.
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Add this to the app trello!
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Must have Plugin! This needs to be included in the game.
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While the usability could be improved and the code is converting the init rotation to euler angles for no reason......I tried to make a plugin like this for ages! Whatever I tried, it always had a one-frame-delay issue caused by the (random) update order of the Unity engine and the magic done by VaM. And believe me, I tried a shit load of things, some other creators tried as well. One frame doesn't sound like much, but it makes a lot of difference for fast animations. Not sure why your code works, because I tried pretty much the same (LateUpdate + directly setting the Transform), BUT THIS FREAKING WORKS! Maybe it's the use of the "Hold" mode changes something in VaM, because that's something I didn't try.
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Excellent
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work like a charm, a must, I wish there is some official adaptation method for the game to grew, a lot of great plugins like this need to be included. @meshedvr
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Awesome, love it! Works perfectly. Glad someone finally made this. Now it's possible to add custom assets like earrings and glasses and have them act normally when attached to a character. Great job, thanks for sharing!
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