Bastet is the goddess of protection, health, and pleasure - which makes sense, for a deity able to lick herself clean!
While the crocodile goddess Sobekka might manifest on sunlit dunes, Bastet is best known for prowling around temples at night. With her skin black and nearly invisible in the dark, she often carries a sistrum--an ancient design for a rattle--to warn devotees of her approach. They may then prostrate themselves appropriately when her gold-adorned form appears to bless them with prosperity, vitality, and some purring midnight fun...
Features: Boobs. Original custom morph - cat head with cat teeth and a cat tongue. Original custom skin in two shade options (black and brown). Custom clothing (6 pieces). Custom made CUAs (3), including an earring that dangles. Pink bits. Cat feet as a 2nd optional (custom) morph (necessary for her shoes to work). Ported CUAs: the ear ankh and her crook and flail.
She also includes two appearance preset for black & light versions; 2 collider presets, one that includes cat feet and one without; and two CUA Manager plugin (highly recommended) presets (light and dark tails) for loading her accessories into new scenes.
Two options for cat feet, thicker and thinner:
Credits: Kemenate for almost everything related to Morphs that Fix Things.
THNL883 for the crook and flail assets.
Stopper, NoStage3, and MacGruber for plugins.
Thanks to @EasyVam for the environment!
Crook and flail by Steven Miles on Sketchfab (CC license)
"Mlem"
Full disclosure, despite my best efforts and dozens of iterations of fixing morph and rigging and clothes and clothes textures and assets, she's got a bit of jank here and there. Clothing might slide around a bit or clip or deform with movement, her joints aren't 100% how I want them to be, and the tail needs to be re-parented to her Pelvis node every time you load a scene with it. I thought a recent CUA Controller plugin update fixed this problem, but not for me, at least. Speaking of the tail, again, I struggled with the physics - it should LOOK acceptable if you turn on rotation control and tell the end tip node to curve, and maybe one or two other nodes, but the physics make it behave a bit more like a tentacle than a tail. I really wish I could figure these out to have them behave correctly! Maybe the next one.
While the crocodile goddess Sobekka might manifest on sunlit dunes, Bastet is best known for prowling around temples at night. With her skin black and nearly invisible in the dark, she often carries a sistrum--an ancient design for a rattle--to warn devotees of her approach. They may then prostrate themselves appropriately when her gold-adorned form appears to bless them with prosperity, vitality, and some purring midnight fun...
Features: Boobs. Original custom morph - cat head with cat teeth and a cat tongue. Original custom skin in two shade options (black and brown). Custom clothing (6 pieces). Custom made CUAs (3), including an earring that dangles. Pink bits. Cat feet as a 2nd optional (custom) morph (necessary for her shoes to work). Ported CUAs: the ear ankh and her crook and flail.
She also includes two appearance preset for black & light versions; 2 collider presets, one that includes cat feet and one without; and two CUA Manager plugin (highly recommended) presets (light and dark tails) for loading her accessories into new scenes.
Two options for cat feet, thicker and thinner:
Credits: Kemenate for almost everything related to Morphs that Fix Things.
THNL883 for the crook and flail assets.
Stopper, NoStage3, and MacGruber for plugins.
Thanks to @EasyVam for the environment!
Crook and flail by Steven Miles on Sketchfab (CC license)
Full disclosure, despite my best efforts and dozens of iterations of fixing morph and rigging and clothes and clothes textures and assets, she's got a bit of jank here and there. Clothing might slide around a bit or clip or deform with movement, her joints aren't 100% how I want them to be, and the tail needs to be re-parented to her Pelvis node every time you load a scene with it. I thought a recent CUA Controller plugin update fixed this problem, but not for me, at least. Speaking of the tail, again, I struggled with the physics - it should LOOK acceptable if you turn on rotation control and tell the end tip node to curve, and maybe one or two other nodes, but the physics make it behave a bit more like a tentacle than a tail. I really wish I could figure these out to have them behave correctly! Maybe the next one.