The scene
- Initially a simple scene just for showing off the fur. Made with built-in assets, to keep dependencies down.
- Highly performant with only one person and one pixel light.
- 49 poses, powered by BodyLanguage
- This means everything has a good degree of randomization; idle movements and thrusting. Helping bring her to life, and replayability high.
- Multiple camera angles to cycle through per pose (desktop mode)
- 17 poses which feature a dildo.
- For BL* unintiated, putting the dildo in her hand(s), in between breasts, or orifices, will automatically enable thrusting/stroking in any pose.
- Vag physics [experimental]
- The vag opening seam has been fixed so now you can look in.
- The innards will be pushed around through clothsim and depth calculations.
- Randomized top/bottom expressions.
- Touch, look, and other triggers has a chance of changing her expressions. Making sudden changes feel reactive instead of random.
- Custom breathing animation and pulse that syncs with stimulus.
Vega - new assets
I liked OniEkohvius' Vega port so much I've tweaked and amassed some extra assets over the years:- Full body fur.
- Sim and collision is off. Low performance impact.
- By using ClothSkin, you get a soft fur effect similar if not better.
- Custom sim textures for ClothSkin included.
- By using ClothSkin, you get a soft fur effect similar if not better.
- Note
- Vertex lights do not affect hairs. They'll cause a color mismatch.
- You should have at least 2x MSAA or be supersampling. Otherwise hairs will be very noisy.
- Sim and collision is off. Low performance impact.
- Tail
- Rigged, collision and physics-enabled.
- Can be moved around just by shoving it.
- CUA preset included that attaches automatically.
- Rigged, collision and physics-enabled.
- Clothing items
- Vega's hair and ear assets can be applied with one click.
- Eye brows.
- Bottom lip.
- Textures
- Genitals inspired by the original model.
- Morph adjustments
- Fangs.
- Mouth depth.
- Genitals.
- Shape and fixing of the closed opening.
- Other
- Cervix ported from the original model.
Instructions/How to use
Look at the turqoise sphere to show the UI buttons. Alternatively they always show when the menu is open.
Grab the sphere to move the UI around.
Sometimes the tail knocks her around on pose changes, causing the dildo to pop out of place. This is an issue that came with the upgrade to the tail physics. Reapply the pose by switching back and forth until it's fixed.
Some buttons explained:
Dildo posing : When off, the dildo won't be moved on pose change.
Dildo on/off : Show/hide the dildo, may not reflect the current state.
Dildo window : Lets you peek through the dildo and see the action.
Reapply tail pose : In case the tail is clipping through / spazzing out.
Grab the sphere to move the UI around.
Sometimes the tail knocks her around on pose changes, causing the dildo to pop out of place. This is an issue that came with the upgrade to the tail physics. Reapply the pose by switching back and forth until it's fixed.
Some buttons explained:
Dildo posing : When off, the dildo won't be moved on pose change.
Dildo on/off : Show/hide the dildo, may not reflect the current state.
Dildo window : Lets you peek through the dildo and see the action.
Reapply tail pose : In case the tail is clipping through / spazzing out.
Mode specific instructions:
Non-dependency credits:
- Scene is using a big handful of @AshAuryn 's expressions from her packs. To avoid forcing 100's of morphs into your list, I've decided to include them in the .var instead of listing them as dependencies. Hopefully crediting her will appease! They will only be loaded if the scene is loaded.
- PosingHelper from Ruvik. Makes posing fun. And somehow easier than in VR. Wouldn't have made half this many poses without it.
- @Stopper 's and @Skynet 's CUA clothing plugins.
- @BooMoon 's lips layer clothing item.