- Fixed Bugs: (v2)
- Changing Target Atom & Target bone and reverting back to what was selected before doesn't work or broke parenting.
- Adding a new CUA or removing a CUA in the scene breaks parenting.
- Added Features: (v2)
- Pose save & load functionality to Rigged CUAs.
- Scale the currently selected target bone.
- triggerable poses in timelinee & buttons.
- After a ton of trial & error, help from Claude AI, i think i finally nailed a good plugin for Animating Rigged CUAs.
The plugin can be loaded into any atom control, preferably an empty CUA or Empty Atom to be the main control point
of the selected bone / item.
- Plugin has two modes of parenting:
--Normal (default): The selected target bone becomes the child of the plugin's Atom Control.
--Reverse Parenting: The selected target bone becomes the parent of the plugin's Atom Control.
-- then from these two you either choose ''Hard parenting'' or uncheck it to use ''Soft parenting'' and control the smoothness with ''sync speed''
- Can parent & snap the selected bone from the scene to the plugin container atom for animation in timeline, what's great about this plugin is that you can have all the control points for CUA bones added to the Person Timeline instance so you can animate everything in the scene just from the Person Timeline menu, it will not break after scene re-load don't worry
- New pose save & load (saved in the plugin not external files) to have stable pose switches (really only nessesary if using complexe poses)
- ''Hard parenting'' + Normal Parent feature to snap the bones quickly without physics to support Person pose changes in timeline.
- Can snap the plugin's container atom to the selected bone in the scene using Reverse parenting,
for fluid effects or sticking things to animated CUAs bones
- Can snap CUAs to person's bone, for example hand held toys or rigid clothing like hats & heels etc.. with no frame lag!
X,Y,Z offsets are only for this use (Reverse Parenting) and they have no effect on the normal parent mode.
- Can save CUA clothing items as a CUA preset, they'll load with the plugin and parent in the last configured place.
- ''Sync Speed'' is only working when ''Hard Parenting'' is turned off, let's you have that interpolated smooth parenting.
- Can Use the regular smoothed parenting and adjust the sync speed from 0-10 to simulate picking things up towards person's hands etc..
- Here how to load it into the scene and use it to control rigged CUAs: (v2)
simply load one CUA for the asset, and another empty one for the plugin:
- A demo on how to setup animations in timeline & trigger the poses:
- Here a demo video showing all possible use cases: (v1)
(The CUA Assets we're used for example only, They're not included with the plugin)
- Enjoy!
And let me know if you find any bugs! Although i've tested it intensively, I could've missed something so it'll be helpful if you can report back any issues found in the discussion forum!
- Changing Target Atom & Target bone and reverting back to what was selected before doesn't work or broke parenting.
- Adding a new CUA or removing a CUA in the scene breaks parenting.
- Added Features: (v2)
- Pose save & load functionality to Rigged CUAs.
- Scale the currently selected target bone.
- triggerable poses in timelinee & buttons.
- After a ton of trial & error, help from Claude AI, i think i finally nailed a good plugin for Animating Rigged CUAs.
The plugin can be loaded into any atom control, preferably an empty CUA or Empty Atom to be the main control point
of the selected bone / item.
- Plugin has two modes of parenting:
--Normal (default): The selected target bone becomes the child of the plugin's Atom Control.
--Reverse Parenting: The selected target bone becomes the parent of the plugin's Atom Control.
-- then from these two you either choose ''Hard parenting'' or uncheck it to use ''Soft parenting'' and control the smoothness with ''sync speed''
- Can parent & snap the selected bone from the scene to the plugin container atom for animation in timeline, what's great about this plugin is that you can have all the control points for CUA bones added to the Person Timeline instance so you can animate everything in the scene just from the Person Timeline menu, it will not break after scene re-load don't worry
- New pose save & load (saved in the plugin not external files) to have stable pose switches (really only nessesary if using complexe poses)
- ''Hard parenting'' + Normal Parent feature to snap the bones quickly without physics to support Person pose changes in timeline.
- Can snap the plugin's container atom to the selected bone in the scene using Reverse parenting,
for fluid effects or sticking things to animated CUAs bones
- Can snap CUAs to person's bone, for example hand held toys or rigid clothing like hats & heels etc.. with no frame lag!
X,Y,Z offsets are only for this use (Reverse Parenting) and they have no effect on the normal parent mode.
- Can save CUA clothing items as a CUA preset, they'll load with the plugin and parent in the last configured place.
- ''Sync Speed'' is only working when ''Hard Parenting'' is turned off, let's you have that interpolated smooth parenting.
- Can Use the regular smoothed parenting and adjust the sync speed from 0-10 to simulate picking things up towards person's hands etc..
- Here how to load it into the scene and use it to control rigged CUAs: (v2)
simply load one CUA for the asset, and another empty one for the plugin:
- A demo on how to setup animations in timeline & trigger the poses:
- Here a demo video showing all possible use cases: (v1)
(The CUA Assets we're used for example only, They're not included with the plugin)
- Enjoy!