This plugin adds cloth physics to the body. It's still a work in progress but in the meantime, I figure people might want to play around with the concept, or cannibalize some of the code.
Unlike the original implementation, this one works by applying cloth physics directly to the skin. There are also some custom shaders to make various adjustments.
Usage
Note: No sim textures are currently provided. That'll take me some time to put together. I'm hoping the community will help here as well since we might need different presets for different body types and scenarios.
It should be compatible with @CheesyFX 's ShakeIt mod and you can (and should!) try them together.
The cloth skin otherwise tends to behave like an empty shell (which it is), and I found that ShakeIt gives it more depth. It also makes it easier to balance the cloth physics between 'jiggliness' and collision.
Notes
Unlike the original implementation, this one works by applying cloth physics directly to the skin. There are also some custom shaders to make various adjustments.
Usage
- Add to a Person model
- Modify sim settings and textures in the plugin UI
Note: No sim textures are currently provided. That'll take me some time to put together. I'm hoping the community will help here as well since we might need different presets for different body types and scenarios.
It should be compatible with @CheesyFX 's ShakeIt mod and you can (and should!) try them together.
ShakeIt - Plugins -
This plugin is consists of three modules; ShakeIt: Simulates fat jiggeling on the legs, glutes, arms, belly (and breasts) based on acceleration. The current tension of the muscle is also taken into account. FlexIt: Simulates muscle flexing based...
hub.virtamate.com
Notes
- VAM's cloth physics have a tendency to let colliders slip through the fabric, especially small colliders like fingers.
- I'm going to play around with this more. I think the right sequence of compute shaders might work a bit better...
- Might have issues with other transparent clothing. Changing the renderQueues around usually fixes it.