Quick Overview
AutoSkeletonBuilder LITE is a free runtime plugin for Virt-A-Mate (VaM). It automatically transforms rigid CustomUnityAssets (hair, tentacles, cloth, chains) into physically simulated, jiggling objects—no external rigging tools required.
You can contact me if you have a bug or...
If you're like me, you like watching your Vam girls taking big dicks, but it's annoying when those big dicks affect and collide in ways that look terrible and break immersion, seeing their anus stretching and gaping during vaginal sex and often so wide you can see the dick in their pussy...
AutoSkeletonBuilder
WHAT IT DOES
first wanted to thanks
https://hub.virtamate.com/tags/oniekohvius/ ,
https://hub.virtamate.com/members/urthe1.34842/
for his quality Asset, really good for testing my plugin complexe structures are key for a good physics and bones generation I did some bad...
Simple to use
Add a CustomUnityAsset atom.
Select Duvet.assetbundle.
Choose the Duvet asset.
Drop it above the bed or character.
Grab and move it with the mouse.
The in-scene control panel lets you:
enable or disable grabbing,
reset the simulation,
change the duvet width,
change the duvet...
Another simple plugin to set physics rate and cap on scene load.
The settings do NOT reflect in Vam´s own preferences drop menus because Vam structure won´t allow it, but the effects are indeed happening.
Use it preferably as scene plugin.
Hope you find it usefull!
Admittedly I have spent a stupid amount of time trying to figure out why this happens with any atom with a schlong, male or futa. It doesn't seem to happen straight away when it loads up but if i fiddle with it then it starts to break physics, collision, etc.
Scrub the timeline with Confidence! No more physics explosions...
IMPORTANT FOR CONTEXT:
THIS PLUGIN IS BEST AS A POLISH FOR YOUR FINISHED PRODUCT SO YOUR VIEWERS CAN SCRUB THE SCENE WITHOUT ISSUES.
IT IS NOT BEST FOR USE DURING EDITING A SCENE. The reason for this - the plugin forces the...
Make The Feet Glide & The Toes Behave!
Apply the plugin to EACH Person involved and enjoy the frictionless ride!
Friction Reduction
By applying to BOTH MALE AND FEMALE you can eliminate all the gripping, snagging, and friction between the body parts.
This also applies the frictionless tuning...
Hey everyone,
Running into a weird collision issue and hoping someone with more experience can shed some light.
When the penis collider enters the vagina, the vagina mesh starts behaving erratically — it shakes/flickers violently from side to side, like it's being pushed by some chaotic force...
I have been messing around with CUA assets in my scenes. I did not make these assets, I'm just using them from the resource list everyone else uploads to. I am struggling with tails in particular. The physics are extremely erratic, spinning around wildly or wiggling a ton when the person is in...
About
This tutorial is the developer/creator guide to implementing the EZSoftBone Library plugin for your own Unity assets.
Tutorial requirements
You need a good understanding of Unity.
You need a ready project to build assetbundles for VAM. You can find a tutorial here.
You need to have...
About
This a Fairy Wings assets allowing customization, animation control and physics setup to go with your cute Fairy characters!
Below is a quick video of what the asset can do.
How to use
First, be sure to have the EZSoftBones Library loaded in the scene.
Add a Custom Unity Asset
Go in...
About
EZSoftBone Library is a plugin making Custom Unity Asset using the EZSoftBone library work in VAM. This version is meant to avoid all creators to have to build their own dll and library, but also bring a "proxy" plugin allowing you to configure the physics settings.
This plugin is a...
Just a scene to showcase my plugin!
The concept is pretty simple.
1. Load the scene
2. Drag some props to the red area
3. The person Atom will pickup anything you give to her!
Here's a preview video (although outdated, you don't need an empty Atom anymore, you can just place the script on a...
Thrust Response Driver
Thrust Response Driver is a lightweight physics plugin for Virt-A-Mate that adds natural, impact-driven body response to thrusting motion — without overriding animations, poses, or controller logic.
The plugin observes the source atom’s hip movement and applies a...
This is my very first plugin intended for use in-game! Treat it as an experiment rather than a complete or stable tool!
Proximity Grab allows you to grab and attach objects using a configurable proximity sphere. It uses physics-based joints for smooth, natural movement.
Features
🟢 Proximity...
Been getting recommended videos about these next-gen clothing simulations for games in real-time (like this one for example https://wanghmin.github.io/publication/wu-2022-gbm/) and was curious if breakthroughs such as these would actually ever be applicable to something like VaM2, or if it's...
Physics Attachment Engine
Attach any controller to any other controller using smooth, physics-based joints.
Perfect for natural interactions like hand-to-object, body-to-body, or person-to-prop behavior.
Physics Attachment Engine connects controllers using configurable joints that fade in...
MicroPhysics Fixer – The Complete Physics Stabilizer for Virt-A-Mate
Fix shaking characters, reduce jitter, stop physics explosions, and stabilize jiggle in seconds.
MicroPhysics Fixer is a full physics correction and optimization system for any Person atom in Virt-A-Mate.
It detects unstable...