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Hi!
I'v created CUA hair using blender and Unity. And in Unity i am added a Cloth component to my hair object and in Unity it works as expected like a living hair with physics.
But when i import that CUA to VAM it is static!
How to do this proper? Or it's unposible?
An umbrella for all your kimono dreams. Twirl and spin this umbrella and watch your scene come alive with movement!
visit my patreon for more free and paid quality male, female, and futa models!
YueQing character can be found free here
4 Piece set with shorts, tank top, bikini top and bottoms. Tank top has full sim physics. Pretty simple outfit overall, just wanted to do something for the upcoming holiday and in summer theme.
Credits to:
AshAuryn.Pose_Tools.latest By: AshAuryn License: CC BY...
Outfit includes top and bottom's. Both have physics. Design was a bit on the harder side for me so if there are any issues lemme know in a pm. Bit higher on the polycount with this one though I think it's worth it in the end.
Six piece outfit with stocking, panties, skirts, shirt, vest and armbands. Gold is set to spec so you can alter the colors without borking the gold stars. Skirt is full sim, vest has some sim on it.
Is it possible to increase the speed of which 2 objects are linked together? So that square 1 will move square 2 at double its rate etc.
In other words, when square 1 moves 1 meter square 2 moves 2 meters.
Pic for example
Full 4-piece set of dance wear. bra, panties, skirt and shirt. Skirt and shirt are physic's based and flow rather nicely with no real clipping issues. Kinda happy with how this one turned out. Bit harder to do a full set in one go but I hope ya'll like it :D
This package contains a subscene and a sample scene (scene is basically a subscene with added light), that allows for mirrored physics based posing for a provided Person atom.
I know there are paid plugins that already do this type of thing, but I wanted something simpler, and I lack the skills...
This plugin gives detailed control over finger joint physics and collider properties with the attempt to create stronger hands and more rigid fingers which can grip tightly, resist forces and wobble and wiggle less.
You can specify minimum and maximum settings and interpolate between them using...
Trying my hand at using physics to simulate sex rather than timeline. This seems to have come out rather well I think...
If you have any comments or suggestions please let me know I would love some feedback on my scenes.
Lots of dependencies here as I wanted to do my best to make the scene look...
Hi! I'm the author of Embody and I'd like to add the ability to automatically setup physics settings to something that's "optimal" for possession. So, regardless of whether you use Embody, some of my older plugins or VaM's built-in possession, what would you see as the "ultimate physics settings...
It's probably been suggested before and I probably can't provide enough detail or use the exact terminology required to give a better detailed explanation on how the physics should be improved, but if testicle/scrotum physics could be improved similarly to the way breasts work, that would be...
Yes, it's that time again, sneak pimp my bitch up attack. Today's victim is Reignmocaps bananafollow dance scene.
Model & look & 8K ultra-realistic skin by me, single control point, no mocap, no plugins except post magic LUT, pure VAM physics and shit by me. Forgot to compress jpgs texture so...
customizable fucking machine. Free version has limited functionality (see screen shots below for included functionality) Load as custom unity asset from VAR, load plugin onto machine, then add dildo asset from VAR package. If you like it, please consider checking out the full version here. ).