I've redone the core mechanism behind how this works. Instead of using a geoshell it now applies the physics directly to the skin. I'm also using some custom compute shaders to remove the slow communication with the GPU.
Of course, with a lot of changes come new issues and bugs. Please don't hesitate to let me know if you find any!
Big thanks to
@vambearvam and
@WeebUVR for testing and support!
Major changes:
- Performance greatly improved.
- I only get a drop of a few fps, but mileage will vary.
- Now can affect the entire body (including anatomy, eyes, and mouth)
- Supports male and female models (not AltFuta, yet)
Bugs and missing features:
- Does not come with any sim textures.
- I don't have much expertise with these so they might take some time to put together. If someone in the community puts a good set together and wants to share it, feel free to ping me here or on Discord. ?
- Character switching not fully supported.