• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Positive
Version: 1.00
Posted:
A FUURRRFECT LOOK! LOL thanks for sharing and consider doing more...
T
TRSD
I'm not done with Vega yet so there'll be more for sure. Thanks for the review
Upvote 0
Positive
Version: 0.91
Posted:
Really nice model with touchable tail :) It is clearly one of best fur based on hair system :) clearly author spend dozen of hours polishing it ! Good job !
T
TRSD
Thank you. Means a lot coming from one of the fur masters 🙏
Upvote 0
Positive
Version: 0.87
Posted:
The vr scene, the shaking is very bad
T
TRSD
The cause of this may have been found. The Moyashi post-process plugin doesn't always play nice if you have "asynchronous spacewarp" enabled for your headset. Easiest solution to this I think would be remove the plugin from the scene plugins and save it as a new VR specific scene. Can try toggling AS off and on again while the scene is running too.
Upvote 1
Positive
Version: 0.85
Posted:
Wow! If you like Oni's original Vega model, definitely try this one too. Well done!
T
TRSD
Thanks for the review!
Upvote 0
Positive
Version: 0.84
Posted:
amazing work. only note is its a little hard to swap appearances bc of the ears/tail remaining for example
T
TRSD
Thank you!
Glad the scene is good enough to inspire appearance swapping. I can put in a on/off toggle for all the Vega specific CUAs on the next update. Turns out removing the tail without some extra steps is a bad idea due to the plugin it uses.
Upvote 0
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