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Vega - Full body fur+

Scenes Vega - Full body fur+

Download [93.2 MB]

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The scene

  • Initially a simple scene just for showing off the fur. Made with built-in assets, to keep dependencies down.
    • Highly performant with only one person and one pixel light.
  • ~30 poses, powered by BodyLanguage
    • This means everything has a good degree of randomization; idle movements and thrusting. Helping bring her to life, and replayability high.
    • ~15 "action" poses.
    • >80 camera angles with manually adjusted DoF for each (desktop mode)
    • For the BL* uninitiated, any pose can be an action pose by manual placement of the dildo. Movement will happen automatically. Hands included.
  • Randomized top/bottom expressions.
  • Vag physics [experimental]
    • The vag opening seam has been fixed so now you can look in.
    • The innards will be pushed around through clothsim and depth calculations.
  • Looking at hotspots may give a reaction.
  • Custom breathing animation and pulse that syncs with stimulus.
  • UI buttons hidden unless menu is open.
*BodyLanguage

File size: 13MB
File size: 12MB
File size: 13MB

Vega - new assets

I liked OniEkohvius' Vega port so much I've tweaked and amassed some extra assets over the years:
  • Full body fur.
    • Sim and collision is off. Low performance impact.
      • By using ClothSkin, you get a soft fur effect similar if not better.
        • Custom sim textures for ClothSkin included.
    • Note
      • Vertex lights do not affect hairs. They'll cause a color mismatch.
      • You should have at least 2x MSAA or be supersampling. Otherwise hairs will be very noisy.
  • Tail
    • Rigged, collision and physics-enabled.
      • Can be moved around just by shoving it.
    • CUA preset included that attaches automatically.
  • Clothing items
    • Vega's hair and ear assets can be applied with one click.
    • Eye brows.
    • Bottom lip.
  • Textures
    • Genitals inspired by the original model.
  • Morph adjustments
    • Fangs.
    • Mouth depth.
    • Genitals.
      • Shape and fixing of the closed opening.
  • Other
    • Cervix ported from the original model.


For desktop,

I highly recommend getting the Keybindings plugin by AcidBubbles, and binding some hotkeys to switch pose and angles:


How to add:
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  1. Add keybindings plugin to session plugins.
  2. Open the plugin UI.
  3. Find and bind the commands shown above.
  4. Click save on top of the plugin UI.
  5. Go to "session plugin presets"
  6. Click "changer user defaults".
  7. Click "set current as user defaults".
Now the keybinds will be applied on every VAM launch.
For VR,

there's a point and click overlay. Reposition it by opening the menu. Only used to change pose. Camera angles are disabled by default when launching in VR mode.

Non-dependency credits:
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  • Scene is using a big handful of AshAuryn's expressions from her packs. To avoid forcing 100's of morphs into your list, I've decided to include them in the .var instead of listing them as dependencies. Hopefully crediting her will appease! They will only be loaded if the scene is loaded.
  • PosingHelper from Ruvik. Makes posing fun. And somehow easier than in VR. Wouldn't have made half this many poses without it.
  • Stopper's and Skynet's CUA clothing plugins.
  • BooMoon's lips layer clothing item.


Notes / Known issues:
  • I'm releasing this as less than a 1.0. During creation I learned of some bugs in BodyLanguage that will be fixed in v72. And once v72 arrives, I'll be wanting to make use of the promised pose transition feature.
    • The whole scene was just going to be a few poses and camera angles to gawk at the full body fur. But it grew as I discovered how dynamic you can make poses with BodyLanguage.
  • BL bugs (all confirmed to be fixed in the next version):
    • Gaze (automatic eye target and head movement) doesn't work properly. I've locked her to mostly look at the player to my best ability. It's an issue with her line-of-sight due to her snout.
    • Upon penetration by dildo, she may sometimes go into a state where she constantly tries to change gaze target, causing her to blink in sync with the thrusts.
  • The tail fur shader has some issues that makes depth post-processing not apply correctly.
  • Switching to some poses from some poses may cause the tail to self-collide with Vega. Or cause the tail to clip through. Switching the pose back and forth usually fixes it. Hoping I'll find a way to make the tail pose switching smoother.

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Credits

Creator Support Link
AshAuryn AshAuryn
Acid Bubbles Acid Bubbles
CheesyFX CheesyFX
CheesyFX CheesyFX
CheesyFX CheesyFX
everlaster everlaster
kemenate kemenate
MacGruber MacGruber
M moyashi
NoStage3 NoStage3
OniEkohvius OniEkohvius
Pinkykid123 Pinkykid123
S Stopper
S Stopper
Toussaint Toussaint
Ruvik Ruvik
Acid Bubbles Acid Bubbles
Skynet Skynet
S Stopper
Skynet Skynet
BooMoon BooMoon

Latest updates

  1. Big asset update

    v0.90 Highlights: Fur for her face. New tail physics. Clothing item to load/unload assets...
  2. Further tweaks, new poses

    0.85 Tweaked colliders further, so she can use her mouth. 4 new "service" poses Grinding, 3...
  3. 0.84 New poses, tweaks, fixes

    Happy new year 🎉 Fixed: Vega preset buttons (stock, custom) broken preset path. 7 new poses...

Latest reviews

Positive
Version: 0.87
Posted:
The vr scene, the shaking is very bad
T
TRSD
The cause of this may have been found. The Moyashi post-process plugin doesn't always play nice if you have "asynchronous spacewarp" enabled for your headset. Easiest solution to this I think would be remove the plugin from the scene plugins and save it as a new VR specific scene. Can try toggling AS off and on again while the scene is running too.
Upvote 1
Positive
Version: 0.85
Posted:
Wow! If you like Oni's original Vega model, definitely try this one too. Well done!
T
TRSD
Thanks for the review!
Upvote 0
Positive
Version: 0.84
Posted:
amazing work. only note is its a little hard to swap appearances bc of the ears/tail remaining for example
T
TRSD
Thank you!
Glad the scene is good enough to inspire appearance swapping. I can put in a on/off toggle for all the Vega specific CUAs on the next update. Turns out removing the tail without some extra steps is a bad idea due to the plugin it uses.
Upvote 0
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