Okay, hear me out on this one, cause I dunno if I just randomly lucked out on this, or if this is something you can make more streamlined or tweaked to achieve results. But would using this evolutionary rating system allow you to (eventually) achieve a DESTINATION look, rather than a "hot or not" type of rating like intended?
Basically for those that, saaay, want to morph an existing characters look into that of one we already know (basically brute-force look-a-like creation). I know it'd pretty much be us eyeballing the resulting children produced and going "Yeah, that KINDA looks closer" and then rating them out of 5.
I tried going through 50 generations just to see what would happen if I tried to morph an existing character with a general body type of the person I was trying to end up at. After about 20 or so, the children all kinda level out to a single look and won't skew all that much to make any more solid decisions. Re-running the tool resets the morph variation again, but obviously all the previous rating data is lost and it's just morphing again from the close-ish model.
End result looks pretty good, I'd say I achieved about an 8/10 closeness, but trying ANOTHER model is proving difficult. Adding a TON of other looks to my Appearance folder help with the variation, but again, you're basically stuck with approving child models that may only share ONE feature you like (whether it be body, head shape, or just the way their eyes look. As of right now we can only add the WHOLE model morph to the gene pool, and the results of the morphs we DON'T want might skew our favouritism for future generations.
Dunno HOW you would go about streamlining that process. Unless you add separate ratings for different child aspects like SPECIFICALLY rating head, torso, legs, height, etc. THAT is something I would GLADLY spend the time rating and refining to get the look I'd want, hell I'd even go as far as even just PURELY a head generator with specifics for eyes, mouth, jawline, etc. and just "transplant" morph that head morph onto a body of my choice!?
Clearly I've been doing a lot of thinking on this one, as I'm sure you have while making this system.