zipping it?The T-pose duf file posted on this thread is slightly off on the foot position. I made one that matched better. The forum software doesn't like duf files as attachments.
zipping it?The T-pose duf file posted on this thread is slightly off on the foot position. I made one that matched better. The forum software doesn't like duf files as attachments.
Incase you or anyone else ever runs into the issue of deformed hands, I found the solution that pertains to that specific step you point out.It doesn't help anything. Model height is 100%, "19) Now let's adjust the rig (Edit - Figure - Rigging - Adjust Rigging To Shape)" is DONE. But you explain nothing at this point but it's done.
Aaaaaaand garbage. The model eyes are still poppin out and the hands are deformed too. This "tutorial" is nothing. Just a placeholder.
See my post above from May 12, 2024. It's a duf file to be used in Daz Studio. Mine matches the foot position a little better.T-Pose-Gen2.zip, who can share it, thanks
Export as Modifier Asset(s), it replaced Morph Asset(s) and works virtually identical, at least for converting morphs.I have a question. Does DAZ Studio 4.23 no longer allow exporting morphs? Should I install an earlier version, or is there another way?
View attachment 437306
Not sure about that, I always use the following settings for both exporting Genesis 2/3/8 bodies, and Daz Clothes:So....I'm getting a geometry did not match error even though I deleted the eyelashes. Anything else I could be missing?
[update] figured it out. When OBJ Exporting, tick 'Filter Object' + select 'Primary Root' from Objects dropdown list
Not sure about that, I always use the following settings for both exporting Genesis 2/3/8 bodies, and Daz Clothes:
View attachment 452050
What I do i make all the nodes invisible I do not wish to export into the obj (click the eye icons in the scene browser)
For genesis 8 you are additionally required to delete the eyebrows or make them an invisible node (click the eye icon next to the eyebrows)
Other then that the settings above should work. (Daz studio 4.22 and 4.23)
Again I find this odd because in over 300 Morph/body conversions I've done from Genesis 9/8/3 down to 2, I have always use the settings I listed above and never had any issue with the eyebrows as you mentioned.So, selecting "filter objects" and then "primary root" basically only exports the core figure and drops everything else including eyebrows. Just deleting the eyebrows was not enough for me - I was still getting the geometry mismatch error.
I'm sure there's something in my base figure that's causing an issue. For example, someone posted in this thread that they had a problem with dforce breasts and had to disable that. I don't have that installed, but he did. My trick of filtering by primary root clears all that out.Again I find this odd because in over 300 Morph/body conversions I've done from Genesis 9/8/3 down to 2, I have always use the settings I listed above and never had any issue with the eyebrows as you mentioned.
It makes me think there are perhaps alternative settings on your end that are incorrect?
Ah well, if it works for you, it works.
Before trying to fit a g2 to a g8 with problematic morphs, it's best to first export the genesis 8 model (base resolution, and eyelashes removed) you wish to convert, into an .obj with the obj export settings I posted above.I'm sure there's something in my base figure that's causing an issue. For example, someone posted in this thread that they had a problem with dforce breasts and had to disable that. I don't have that installed, but he did. My trick of filtering by primary root clears all that out.
Do you happen to have a "bloated" daz installation? Daz tends to freeze up/crash when you have a significant amount of morph files.daz crashes all time at fitting step, any idea?
I have no ideas how to find out that "bloated" installation, Imma find some way to fix this myself, I guess?Do you happen to have a "bloated" daz installation? Daz tends to freeze up/crash when you have a significant amount of morph files.
yeah everything else is fine for me, fitting clothes, fitting hairs, I have been using daz been quite long time, just never fitting a character into another character like this, only this crash me so farDaz is thrashing your cpu during that fitting step. Perhaps you have a memory or thermal issue in your hardware. I've done it many times.
Before trying to fit a g2 to a g8 with problematic morphs, it's best to first export the genesis 8 model (base resolution, and eyelashes removed) you wish to convert, into an .obj with the obj export settings I posted above.
Then add a new genesis 8 model into your scene, open the morph loader pro, import your G8 .obj onto this base G8, Reverse Deformations to yes.
In the bottom right under parameters -> morphs -> left click the cogwheel on your morph,
select parameter settings and change the minimum value from -100% to 0%.
Apply the morph at 100% to your G8 model.
Top left, edit -> Figure -> Rigging -> Adjust rigging to shape, hit accept.
Bottom right again right click the morph cogwheel, go into edit mode, right click it again and select ERC Freeze, Uncheck "Restore Figure" and hit Accept.
Top left, file -> save as -> Support Asset -> Morph Assets (Or modifier assets if on new DaZ version).
In the Morph/(Modifier) Asset Save Options menu you open the genesis 8 dropdown -> Morphs and find the morph you just created, only check that, hit accept.
Add a new genesis 8 model into your scene, and apply the morph you just created/saved and set it to 100%
This is what you want to fit your G2 model to, this "all in 1" G8 morph you just rigged on created.
After that, you can follow the regular steps from the guide again