Hey, awesome work on the plugin. I was hoping if compatibility with Experimental Ball Physics plugin by urukyay could be addressed. It used to work with previous versions of the plugin but I'm noticing that it hasn't worked since the last update.
I have the same issue, I think its a new bugView attachment 374380
Wht always has a empty little hole at right nipple?
Doesn't disappear even change the person,it will always appear until i removed the script.
Same, its not there once i switch the plugin to the old version 25.View attachment 374380
Wht always has a empty little hole at right nipple?
Doesn't disappear even change the person,it will always appear until i removed the script.
- Minor fix that should fix black polygons sometimes seen in previous version.
Collider plugin does not show male collider genitals anymore...Stopper updated [Experimental] Alternative Futa with a new update entry:
Fix for black polygons
Read the rest of this update entry...
Colliders seem to be working fine for me.Collider plugin does not show male collider genitals anymore...
When I added ClothSkin support, I noticed that the method I used to 'hide' parts of the skin left some gaps when simulated. In order to fix that I played around with different ways to do that. Unfortunately, they ended up corrupting the mesh and causing issues for some people.
This change reverts things back to what the process was before, but as a result AltFuta might have gaps in places when used with ClothSkin. I'll try to fix it in a later update.
Thanks for sharing this. Here is all fine with UV, i've just move it to use with my square like formatThank you for providing these! When I opened them in blender I noticed a few things that were going to make texturing difficult, at least for me. I had ideas about how to fix them, so I put together a mega folder that contains some files that will hopefully be helpful to anyone looking to texture the "show gens" version of the plugin with no visible vagina. I am a beginner to both VaM and texturing but I wanted to use the time and knowledge I do have to hopefully help somebody out. If anyone has any suggestions, critiques or improvements to this please let me know. Here is the folder:
File folder on MEGA
mega.nz
View attachment 271274
Additional info and some pictures to demonstrate it under the spoiler.
The included .obj file has its UVs separated into 4 UDIM tiles, one for each texture. Extra facial features (eyeballs, mouth parts, lashes, etc.) that aren't included when making a skin were cut from the model. You can import it into Substance Painter with "Use UV Tile Workflow" and "Preserve UV Tile Layout" checked and it should work well. (Note: I wanted to include a .spp file with baked maps so Substance users could jump right in, but I couldn't get it down to a manageable size. As a compromise I uploaded the maps I baked to the folder. You can import them into your own .spp file with the .obj loaded and they should work well. I baked every possible map with maximum anti-aliasing at 8k, which is probably overkill! The maps I uploaded are only 4k, and some of them are obviously blank or identical to other textures, but I included them just to be safe.)
I also included a .vap file for the pose I used to export the model. This pose is hopefully fully symmetrical. The toes and legs are spread, and the face is posed for painting. Here are some things to note when posing for a texturing export that I've noticed so far: auto expressions should be turned off, and the model should be looking forward.
Thanks for reading!
I've just remove plugin, change base skin and add again. Maybe disabling, changing skin and reload would work too, did not test yet.Dunno if this has beening mentioned, if it does sry.
It would appears that the plugin's saved preset somehow includes the skin presets of the atom and will load the saved penis material+skin when loading the preset, why and how to fix it?
Hello there, thanks for awesome plugin. I tried to setup textures and noticed that specular or gloss materials looks strange on pubis. I checked that diffuse and normal maps works fine, but seems something with specular or gloss shading.
I just put pure white textures for specular and pure black for gloss.(Solid colors work bad with specular maps).
Maybe such visual effect was from auto replacing textures feature and wrong default params with specular and gloss sliders. Still working on custom textures
View attachment 392502
Try to check skin params in skin settings and in plugin. There are different default values for specular and gloss values, also maybe tint color can be different.I also have a similar issue with not being able to properly blend the triangle pattern. Where you able to figure out how to fix this?
I tried to get this to work with some cc by textures such as Riddler skin 4 and 5 and ended up with a triangle pattern on the front. I eventually got it closer to matching/blending by modifying the texture but ended up with a black spot on the back. I searched the hub for examples and viewed their scene and see a lot of people have had the same issue with trying to get it to blend in the front and having the triangle pattern.
Could you share more info on what skin you are using and a screenshot of your settings and the results? I have tried adjusting all the sliders and settings and have not found good settings/results. I am trying to get it to work with a cc by skin, like for example Riddler skin 4 or 5.Try to check skin params in skin settings and in plugin. There are different default values for specular and gloss values, also maybe tint color can be different.
For me, if i setup it properly, provided skins for alt futa look good.
Okay, for demonstration i reset all female and male morph to zero.Could you share more info on what skin you are using and a screenshot of your settings and the results? I have tried adjusting all the sliders and settings and have not found good settings/results. I am trying to get it to work with a cc by skin, like for example Riddler skin 4 or 5.
Your blending looks really good on it! But is it possible to do that with cc by textures? I'd like the model to be cc-by.Okay, for demonstration i reset all female and male morph to zero.
Before add plugin and setup textures, need to select skin with "Base Female UV" in "Skin Select" menu of person. I've increase specular and gloss values for better view.
Default placement of plugin's mesh dick is a bit strange, so i change mesh offset ("Bone+Mesh" offsets doing the same but (!) moves also bone controllers. If after some shape editing you notice that bone controllers have wrong location, you can adjust "bone+mesh" and "mesh" offsets to make it correct).
Plugin have strange behaviour when you changing person's textures or changing shading params, it changing this for plugin's dick, that sometimes messing up plugin's settings, so need to select textures again or change params for plugin. If something goes wrong, you can manually reselect textures for dick (reload button seems not updating something).
I've use "AltFuta-Samantha" and "Samantha (REN)" texture sets. Main thing to use Alt Futa's body textures for body and genitalia of person. Also, as i guess, need to select all set of textures (Diffuse, Specular, Gloss, Normal) to be sure that will no seams, because default textures was not intended to be smooth with extra dick. If you are using different texture set without specular or gloss textures, try to check this things from other set, or make your own (but it can be not so simple).
You can see some micro seams, but it is visible only from one side, so i can suggest that textures not perfect. And it is visible for this unrealistic high values, for default ones all should be fine.
Of course need to activate male morphs in female morphs tab to change perimeum or dick shape/sizes. Need to spend some time to adjust some strange shapes. Like Perineum is very flat, so i change plugin's option Hide Perimeum to 0.25 and in male morphs Perimeum_Inflate to 1 to make it more realistic, but need to adjust more morphs actually. "penis futa fix2" from "WeebU.My_morphs" should help also to smooth perimeum and uder balls fold.
I think even now it looks good enough for use. Extra screenshots with bigger size.
Male and female meshes have different UV, there is not so big difference at crotch than waist or chest, but anyway it is not perfect match. I'm not sure that taking female body textures + male penis textures will work together without editing for alt futa. Even some skins have same version but for futa, not sure will look fine. I can only suggest to use some textures specially designed for alt futa or try to edit textures in some 3d program like blender or substance painter to hide seams.Your blending looks really good on it! But is it possible to do that with cc by textures? I'd like the model to be cc-by.
My process is I downloaded Riddler Skin 4 for example...
Skin 4 - Textures -
I figured out some things I was doing wrong so I think the next one will be better. 8k version available if you want it. Also presets now.hub.virtamate.com
I go to Skin Presets and just use his default 8k version preset to load everything in to all the slots...
Riddler.Skin_4_8k.3:Skin 4 8k (Shaved)
I then modify everything with your settings above and then use the base male penis that comes with VAM...
VAM\Custom\Atom\Person\Textures\MaleBase
Just to see if I can get it to work with that as a start since it's cc by and it ends up darker with the triangle outline. I adjust all the sliders and settings and nothing seems to fix it. I tried to find other cc by penis textures to load into the altfuta plugin but I get similar results either way.
For some reason those Ren one's do work but I can't get any of the Riddler one's to work or any cc by skin.
Decided to text a plain character with no other plugins on them individually.Not sure whats going on but recently(?) the plugin seems to be deleting the crotch potion of atoms i attach it to.
Maybe specifically when the plugin is loaded via a "plugin preset" and specificall when "hide male pelvis" is checked.
This seemed to occur when updating to version 28 due to it being needed as dependency? but it somehow also affected the older version?
Yeah i dunno whats going on.