WeebUVR
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  • Hey I'm curious because I noticed you use an unusual high bit depth for some textures - is there a (technical) reason for that?
    For example - your Futa Nightelf uses 48 bit per pixel on all D / N / S textures.
    It's high quality - but I doubt that Unity (probably does not load it as 48 bit) or a normal consumer grade monitor can benefit from that. Seems overkill. Maybe I miss something.
    WeebUVR
    WeebUVR
    its just what substance painter spits out. i did not notice option that would let me change this.
    love your work! however all the models in your scenes so far for me are partly ghosts, my hand doesn't go completely through them but there are parts where the hand will just go through and not touch right. tried to do research is this an unavoidable problem?
    WeebUVR
    WeebUVR
    yeah, futa in VaM is just really really bad...
    Had an idea that I think you would be the best to implement as anyone. Have you seen Miro's work over at Affect3d? Girlfriends4Ever and Bloodlust Cerene in particular. Recreating these scenes with lookalikes would be incredible, as I'd always wanted to free-pan the camera on these features but they are rendered works. What do you think?

    WeebUVR
    WeebUVR
    maybe in VaM 2.0 if we get more usable futa models.
    Hello, can you tell me how you did the docking scene in "Draenei Futa Threesome"? I noticed the penis bulged.
    WeebUVR
    WeebUVR
    Short answer:
    disable collisions and animate some penis morphs .
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