Hey I'm curious because I noticed you use an unusual high bit depth for some textures - is there a (technical) reason for that?
For example - your Futa Nightelf uses 48 bit per pixel on all D / N / S textures.
It's high quality - but I doubt that Unity (probably does not load it as 48 bit) or a normal consumer grade monitor can benefit from that. Seems overkill. Maybe I miss something.
For example - your Futa Nightelf uses 48 bit per pixel on all D / N / S textures.
It's high quality - but I doubt that Unity (probably does not load it as 48 bit) or a normal consumer grade monitor can benefit from that. Seems overkill. Maybe I miss something.