• Hello Guest!

    We have recently updated our Site Policies regarding the use of Non Commercial content within Paid Content posts. Please read the new policy here.

    An offical announcement about this new policy can be read on our Discord.

    ~The VaMHub Moderation Team
  • Hello Guest!

    We posted an announcment regarding upcoming changes to Paid Content submissions.

    Please see this thread for more information.

[Experimental] Alternative Futa

Plugins [Experimental] Alternative Futa 24

Big thanks to everyone that's been flagging bugs and to everyone else for bearing with me. Update 22 had a lot of changes under the hood that made rare issues happen more reliably. I'll keep working through them as we find them.
  • Improvements to collider sync after loading
  • Better tesselation on initial load
    • This reduces (but does not eliminate) the small gap between the pelvis and male gens
    • You'll still need to load one of HuntingSuccubus' tesselation or subsurface scattering plugins to fix it
  • Improvements to race conditions between reloading and skin vertex updates
  • Fixed issue where successive reloads may alter the skin
  • Stability fixes for repeated reloading of skin and plugin
  • Fixed issue with skin not reloading in some scenarios.
  • Refactored a lot of the initialization code.
    • A lot more of it is done synchronously and should hopefully result in fewer race conditions.
    • Might also break things. Let me know! 😃
  • No longer adds male genital morphs to the female morph UI.
    • Should also no longer throw "Could not find morph" errors when loading a scene.
  • Now auto-enables 'use male morphs on female'
    • It will also zero out all male morphs if the setting wasn't previously set. Otherwise the 'default' male morphs would mess up the model during general use.
  • Added a new morph "AltFuta Pelvis Smooth v1" that blends the gens a little better.
    • It's just a combination of built-in morphs, so it's far from perfect.
    • Works best with a Z offset of -0.0085 or so
    • 1696894157134.png1696894233009.png
  • Other small tweaks that I can't remember.
  • Fixed bug in latest update that cause penis physics to break
  • Fixed bug where testicle controls weren't enabled
  • Added some fixes for AltFutas in SubScenes.
    • Thanks to @WeebUVR for flagging! Should hopefully now work in his insane scenes.
  • Brought back the option to hide the male pelvis.
    • Note: this turns off any pinning or other geometry changes.
  • Merged the material options for the pelvis and penis into one.
    • If anyone has a good reason to keep them separate let me know. Otherwise it just seems redundant.
  • Fixed issue where FPS drops after loading the plugin and before character UI is loaded.
  • Geometry
    • Changed the pinning on the front of the pelvis to remove jagged lines
    • Changed the pinning on the perineum to be further forward
      • 1689792533900.png
      • Still works pretty well with Weeb's textures but might require adjustment
      • 1689792564486.png
    • Added a "Vagina Hide" morph based off of Particle Pinnacle's vagina forward morphand some built-ins
      • This fixes some odd shadows with the new geometry
    • Fixed collision between testicles and the colliders in the pelvis and vagina
  • Material Options
    • Will now load all the saved body textures by default. Added 'merge load' setting to allow for the previous behavior
    • Fixed issue with some settings going to 0 when
    • Various fixes and improvements. Should hopefully be well-behaved now.
      • If you see issues, please let me know.
This update is a long-time coming, and it took a lot of investigation, custom tooling, and trial & error to get here. The end result, though, is what I'm hoping will be the final version of the geometry so texture work can start.

Huge thanks to @WeebUVR for helping me work through all this and creating some of the first compatible textures.

General Changes
  • The only major setting is now whether to show/hide the vagina.
    • The male pelvis is always drawn and don't use the base textures anymore.
    • Consequently, there's no longer a material UI for the female pelvis.
  • Added Save/Load of presets

  • Vagina Hidden - Now Default
    • The perineum now stretches around the vagina up towards the anus.
    • Non-visible parts of the vagina mesh are now hidden.
    • If you see small gaps between the pelvis and body, it's likely a problem with tessellation.
    • WeebUVR has already done some texturing work to smooth this out, and it's looking pretty good! I will let him release that when he's done.
    • 1689714604292.png1689714572234.png
  • Vagina Shown
    • I've cleaned up the geometry/pinning and hid most of the perineum.
      • Unfortunately, there's no way to properly pin the back of the testicles to the area around the clit. The geometry is too different. This still needs to be 'folded' in.
      • The unused portions of the vagina mesh are now also hidden here as well.
    • Unfortunately, these will need likely need a separate set of textures from the 'hidden' version as it might be difficult to get a texture that works for both.
    • 1689714944985.png
Top Bottom