Stopper submitted a new resource:
AlternativeHairPhysics - A replacement hair engine
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AlternativeHairPhysics - A replacement hair engine
So this was originally intended to replace VAM's hair physics, but I ended up starting with a new renderer and figured the community might want to play with it.
It's far from a finished product - basically just a tech demo, but I thought it was pretty cool.
The original intent was to improve hair smoothness through sub-division, but that exploded the polygon count and tanked performance. So instead we draw simple flat cards based on VAM's hair geometry and a custom fragment shader does...
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