Virt-A-Mate 1.22 or later is best as it uses an image button to play the animation sequence, but I did put in standard UIbuttons too. Desktop viewing is best for the framerate as I went quite hard on the lighting, animation and effects.
Flame of Udûn, it's time to wake up.
Continuation of my first drums in the deep scene, available here...
The Witch Rhea Ghâshara continues her mission to awaken the Dark fire that slumbers beneath Moria.
I didn't do subtitles, but for those as geeky as me the Black Speech quote Rhea says is
-ûkghâsh, ash ghâsh. Mas.
(All fire is one fire. Mine)
and in the first scene when she tamed the bat.
Gimbburz-ghâsh,thrak!
(Find DarkFire, Bring!)
(Part 3 is taking longer than I thought, having some issues but there is a plan. I had to start over and slim it down as I went heavy on the lighting, animation and effects for this one. I decided to put this out first, but at the moment clicking "play part 3" doesn't do anything. I used passenger on the "Empty Camera" Atom, so exit that in edit mode at any point if you want to free roam. All of the animations are on that atom too)
I made all of the custom textures and morphs for Rhea and the Balrog. The Balrogs skin is an emissive clothing item I made using Blazedusts Emissive Clothing Plugin. I also made the Cua's for the Moria environment, including the upper head and wings, for which I was inspired by a CC model by Archer1533 on sketchfab. I used SuperSamoth's medieval cubicle asset layered up to make the Throne Room, but made the Moria Crest texture and Normal map to tie it all together.
Thankyou to all of the creators who made this possible.
Extra special thanks to @Farger and @HeadingForDecapitation for making the custom effects. Farger made the custom fire rings, fire wall and other effects used from the punny particles pack, they all work so well.
HFD made the amazing animated smokey fire asset on the Balrogs eyes and back. I used Norms Campfire assets too. Thanks also to @Stopper for the plugin ui undocker. It's a session plugin, so doesn't list as a dependency, but it's so useful when making animations.
A Special Thankyou to @pogdaddy. Not only did you get the ball rolling on this whole LOTR Compendium, but having the Discord to bounce ideas around and share updates has been amazing.
I have a few other ideas/projects on the go, but I will finish this one. It's been in the works for so long I thought it was time to release what I have so far. Wake up you sleepy Bastard.
I know it's meant to be a monster, but don't use the morph without the textures and Cua's, it's nightmare fuel.
Flame of Udûn, it's time to wake up.
Continuation of my first drums in the deep scene, available here...
(LOTR Series) Drums in the Deep [Scene Part 1] - Scenes -
*This is intended for viewing on Desktop, as the camera is animated and I haven't sorted it for VR yet, also try not to pan the view before it fully loads or things may not line up. Requires 1.22* I present my first fully animated scene...
hub.virtamate.com
The Witch Rhea Ghâshara continues her mission to awaken the Dark fire that slumbers beneath Moria.
I didn't do subtitles, but for those as geeky as me the Black Speech quote Rhea says is
-ûkghâsh, ash ghâsh. Mas.
(All fire is one fire. Mine)
and in the first scene when she tamed the bat.
Gimbburz-ghâsh,thrak!
(Find DarkFire, Bring!)
(Part 3 is taking longer than I thought, having some issues but there is a plan. I had to start over and slim it down as I went heavy on the lighting, animation and effects for this one. I decided to put this out first, but at the moment clicking "play part 3" doesn't do anything. I used passenger on the "Empty Camera" Atom, so exit that in edit mode at any point if you want to free roam. All of the animations are on that atom too)
I made all of the custom textures and morphs for Rhea and the Balrog. The Balrogs skin is an emissive clothing item I made using Blazedusts Emissive Clothing Plugin. I also made the Cua's for the Moria environment, including the upper head and wings, for which I was inspired by a CC model by Archer1533 on sketchfab. I used SuperSamoth's medieval cubicle asset layered up to make the Throne Room, but made the Moria Crest texture and Normal map to tie it all together.
Thankyou to all of the creators who made this possible.
Extra special thanks to @Farger and @HeadingForDecapitation for making the custom effects. Farger made the custom fire rings, fire wall and other effects used from the punny particles pack, they all work so well.
HFD made the amazing animated smokey fire asset on the Balrogs eyes and back. I used Norms Campfire assets too. Thanks also to @Stopper for the plugin ui undocker. It's a session plugin, so doesn't list as a dependency, but it's so useful when making animations.
Plugin UI Undocker - Plugins -
Allows moving plugin UIs to other areas of the screen. Original idea by @ascorad. Usage Add as a session or atom plugin Open a plugin UI Click and drag "Drag" button to move UI. Use "Dock" button to reset Notes Only tested in Desktop...
hub.virtamate.com
A Special Thankyou to @pogdaddy. Not only did you get the ball rolling on this whole LOTR Compendium, but having the Discord to bounce ideas around and share updates has been amazing.
I have a few other ideas/projects on the go, but I will finish this one. It's been in the works for so long I thought it was time to release what I have so far. Wake up you sleepy Bastard.
I know it's meant to be a monster, but don't use the morph without the textures and Cua's, it's nightmare fuel.