• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Rotate to camera

Plugins + Scripts Rotate to camera

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A simple script to make atoms always face the camera. Useful for UI elements and maybe other things. By default the rotation is only on the Y axis, but optionally it can also use the X axis to rotate up and down too.

Apply plugin to any atom, untick Constrain to Y axis to allow X axis rotation.

To add a rotation offset you can add this script to an Empty atom and attach your atom(s) to that to give any offset you want.
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Positive
Aty
Version: 2021-06-20
Posted:
Finally a plugin to make light rotate to where the camera is! Place this plugin in the middle of the scene / where a character is and parent light to this atom and the light will rotate along with the camera / VR headset
Upvote 0
Positive
Version: 2021-06-20
Posted:
Very handy QoL upgrade that solves an issue with Prestigitis' trusty aimconstrain.cs (namely that user viewport was not amongst the selection of targets to aim at).

There's a small remaining issue - some atom's main controllers are quite far away from the atom's "center of mass". This creates a noticeable 'parallax' eg when using the plugin with the webbrowser atoms - i.e. it's like looking at a huge screen that insists of keeping it's RIGHT edge centered in your field of view ...

Maybe adding an option for a manual 'offset' would be enough to remedy that?
Upvote 0
Positive
Version: 2021-06-20
Posted:
spacegoddog
Upvote 0
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