• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
"Hold Me Until Never"

Paid Scenes "Hold Me Until Never"

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Hold Me Until Never drops you deep into a broken underground station.... the kind of place people weren’t meant to live in, but somehow still do.
Rusted steel, dense atmosphere, quiet echoes… and just enough warmth left to remind you what used to matter.

This scene plays across four distinct areas, each adding its own part of the scene:

  • a worn-down sofa corner that feels almost too personal
  • the inside of a wrecked train, frozen in time
  • a rough, makeshift shelter built from whatever was left behind
  • and… a pole setup that shouldn't make sense here...but somehow does ;)

    At this point a special shout out @BigDumbIdiot for this environment, there is nothing dumb about it but its big and perfect for this occasion! If you read this by accident - Thank you!
The pole part is definitely different. Unexpected. And it adds something to the atmosphere you didn’t know was missing.

Under the hood It became a bit bigger than actually planned.
You're getting two full mocap sets (train + pole), along with 10(!) HQ multi-layer sex animatios spread across the locations, plus additional intro moments to ease you into each space. Everything flows & connects into a verstile experience.

To bring it all to life, there are 190+ custom voice lines woven into the scene, giving it that human edge. Not just actions, but presence. Moments that make it feel like something real is still happening down here.

The entire experience is backed by a 20+ minute atmospheric soundtrack, built to carry that post-apocalyptic tension from start to finish - I definitely spent too long on the soudtrack.

Finally of course, everything comes with a clean setup:
intuitive menus, multiple mirrors, and the usual little touches that make exploring the scene feel smooth instead of clunky.

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Hold_COV_6.jpg
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