-- Important Tip:
- Make sure to set smooth passes to 4, and delete any old versions of the plugin from your AddonPackages folder for the intended results
- Try not to go too crazy with character morphing because the further you are from the base G2F the less likely the JCMs will work as intended, i have tried to keep the JCM morphs as subtle & smooth as possible to minimize interference with character morphing but it'll only be effective to a certain threshold ofc.
-- What this Plugin Does:
- Progressively applies bend deformation correction morphs to joints depending on their pose in space (rotation coordinates), namely to the following areas:
Hip, genitals, shoulders, knees, shins, upper back, thighs, inguinal fold, glutes, perineum and elbows.
- Designed to work also with Contortionist plugin with hip X angle unlocked for a realistic arched back.
- Custom morphs sculpted by hand with blender for accuracy. (feedback is welcome for improvements)
- All driven morphs are Pose Morphs so you can save appearance preset while the plugin is active.
-- Additional Explanation:
- Morph Clean-Up Mode toggle: continuously sets all driven morphs to 0, helpful if you want to clean up timeline poses from plugin's morphs
- Disable Base Bend fix toggle: continuously disables native bend fix to avoid morph over-exaggeration.
- Morph/ Additive sliders: a simple multiplier of the morphs applied, leave at the default 1.0 values for best result.
-- Planned features:
- Add more muscle squash on other areas like Lats against arms, Thighs against abdomen.. etc
- Add more bend correctives (i think for now it covers all the character deformation issues VaM has currently, please do share example problematic poses if you have any and i'll look into integrating a fixer morph for it)
-- Demo clip of plugin on multiple poses:
-- Plugin UI:
-- Video clip credits:
- @northern.shikima for Skinmicrodetail plugin
- @Acid Bubbles for Timeline plugin
- @Stopper for Contortionist plugin
- @chenrong for CanvasButton plugin
- Make sure to set smooth passes to 4, and delete any old versions of the plugin from your AddonPackages folder for the intended results
- Try not to go too crazy with character morphing because the further you are from the base G2F the less likely the JCMs will work as intended, i have tried to keep the JCM morphs as subtle & smooth as possible to minimize interference with character morphing but it'll only be effective to a certain threshold ofc.
-- What this Plugin Does:
- Progressively applies bend deformation correction morphs to joints depending on their pose in space (rotation coordinates), namely to the following areas:
Hip, genitals, shoulders, knees, shins, upper back, thighs, inguinal fold, glutes, perineum and elbows.
- Designed to work also with Contortionist plugin with hip X angle unlocked for a realistic arched back.
- Custom morphs sculpted by hand with blender for accuracy. (feedback is welcome for improvements)
- All driven morphs are Pose Morphs so you can save appearance preset while the plugin is active.
-- Additional Explanation:
- Morph Clean-Up Mode toggle: continuously sets all driven morphs to 0, helpful if you want to clean up timeline poses from plugin's morphs
- Disable Base Bend fix toggle: continuously disables native bend fix to avoid morph over-exaggeration.
- Morph/ Additive sliders: a simple multiplier of the morphs applied, leave at the default 1.0 values for best result.
-- Planned features:
- Add more muscle squash on other areas like Lats against arms, Thighs against abdomen.. etc
- Add more bend correctives (i think for now it covers all the character deformation issues VaM has currently, please do share example problematic poses if you have any and i'll look into integrating a fixer morph for it)
-- Demo clip of plugin on multiple poses:
-- Plugin UI:
-- Video clip credits:
- @northern.shikima for Skinmicrodetail plugin
- @Acid Bubbles for Timeline plugin
- @Stopper for Contortionist plugin
- @chenrong for CanvasButton plugin