There's something at your window... did you remember to lock it?!
Don't be afraid, I don't think she's here to hurt you...
OK, you can be a little afraid.
A few previews of the various scenes:
The Crawler is a Shadowborne creature, dangerous but not malevolent. She feeds on male sexual energy and secretions. If you leave your window unlocked and she comes in, though, you'd better not reject her or you'll face the wrath of her claws!
Canon note: She's supposed to be about 14' tall, but that's kind of impossible to recreate in VAM, between her colliders misbehaving badly and simply fitting her in the room. I hope this 9' version works for you. =)
Warning: Tech-heavy character! Clothing pieces, extreme morphing, sculpted normals, collider insanity, custom CUAs... she's got everything it takes to be a huge challenge for me, haha. I hope you give her a spin!
That said, she requires plugins to work properly. Two presets are included in the VAR, Appearance and Plugins; the Plugins preset includes Collider Editor and Contortionist settings for using her in your own scenes.
If you have explosions after loading the Appearance preset (may happen if loaded onto a posed model), load the Plugins preset first so that her colliders are in place already. Check out the resource update post/s for more details.
Better, don't bother posing her until her morph is applied and her colliders are set.
Her face split requires 4 CUAs (they're all in the same assetbundle) to be attached to her face, the L/R mask pieces attached and positioned with Stopper's Attach To Vertex, and her Face/Lips/Nostrils made invisible with Going,Going,Gone plugin (i chose this one so I could use an alpha map for the face). It's a bit of a finicky gimmick that takes a lot of tweaking every time you set it up, and you can see through her head a bit (I DID make a clothing piece to reduce this, but its' not perfect).
I hope you have enough fun with her that you leave your windows unlocked tonight...
Let me know if you run into any issues, I did some testing but there's a lot going on here!
CHARACTER CONCEPT CREDIT goes to @ZEBLACKBALLD