An early demo of a scene, released for the VAMoween event, with The Crawler!
Will be updated with full version shortly, when complete. For now, all she does is walk jankily in to the room and spook around, nothing too sexy.
Follow for updates!
Warnings: Tech-heavy character!
She requires plugins to work properly. Two presets are included in the VAR, Appearance and Plugins; the Plugins preset includes Collider Editor and Contortionist settings.
If you have explosions loading the Appearance preset (may happen if loaded onto a posed model), load the Plugins preset first so that her colliders are in place already. Check out the resource update post/s for more details.
Her face split requires 4 CUAs (they're all in the same assetbundle) to be attached to her face, the L/R mask pieces attached and positioned with Stopper's Attach To Vertex, and her Face/Lips/Nostrils made invisible with Going,Going,Gone plugin (i chose this one so I could use an alpha map for the face). It's a bit of a finicky gimmick that takes a lot of tweaking, and the face halves color dont' match (I need to update the CUA, normals problem) so I wouldn't bother trying to replicate this in another scene just yet.
The animation does not have a reliable reset. If you wan to back up the Timeline from Anim2 to Anim1, you MUST first turn off her collision and advanced collision or she'll get stuck in the wall and likely explode...
CHARACTER CONCEPT CREDIT goes to @ZEBLACKBALLD
Will be updated with full version shortly, when complete. For now, all she does is walk jankily in to the room and spook around, nothing too sexy.
Follow for updates!
Warnings: Tech-heavy character!
She requires plugins to work properly. Two presets are included in the VAR, Appearance and Plugins; the Plugins preset includes Collider Editor and Contortionist settings.
If you have explosions loading the Appearance preset (may happen if loaded onto a posed model), load the Plugins preset first so that her colliders are in place already. Check out the resource update post/s for more details.
Her face split requires 4 CUAs (they're all in the same assetbundle) to be attached to her face, the L/R mask pieces attached and positioned with Stopper's Attach To Vertex, and her Face/Lips/Nostrils made invisible with Going,Going,Gone plugin (i chose this one so I could use an alpha map for the face). It's a bit of a finicky gimmick that takes a lot of tweaking, and the face halves color dont' match (I need to update the CUA, normals problem) so I wouldn't bother trying to replicate this in another scene just yet.
The animation does not have a reliable reset. If you wan to back up the Timeline from Anim2 to Anim1, you MUST first turn off her collision and advanced collision or she'll get stuck in the wall and likely explode...
CHARACTER CONCEPT CREDIT goes to @ZEBLACKBALLD