TryOnMaster
vertigoeighty updated TryOnMaster with a new update entry:

V 1.8e Seamless Animations, Body Rotation, Music Volume, Pool Env Options, Gags, Dances and More

Tweaked many of the mood expression animations to look better and be more pose-friendly in static poses and play more nicely with full body animations. The default flirty mood should be better now regardless of how it is used in the scene. Before it had a tendency to warp any non-standing poses by weirdly pulling the head up.

Tweaked the various weightings for all animations to work better with the gaze plugin. A simple thing like turning on gaze with a dance animation and using the cam...

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thanks for adding a slider for music, but I guess it needs a little tweaking. At first it looked like using the slider did absolutely nothing. The slider is set to start at 0.38 and end at 0.4 (or something like that). Setting start to 0 and end do 1 brings the expected results
 
thanks for adding a slider for music, but I guess it needs a little tweaking. At first it looked like using the slider did absolutely nothing. The slider is set to start at 0.38 and end at 0.4 (or something like that). Setting start to 0 and end do 1 brings the expected results

That's weird, something must have triggered it to change the range before I saved off the scene. I'll look into it.
 
vertigoeighty updated TryOnMaster with a new update entry:

V 1.8f Music Volume Fix, Dance Improvements, Club Lighting, More Music, other small changes

Fixed an issue with the music volume slider not working properly in last update

Revamped Dance Animations to allow for randomly shuffling dances, picked what I considered to be appropriate music to go with each dance. More music options overall now available also when you click next track.

With the dance animations, I enabled VRAdultFun's Hand animator plugin https://hub.virtamate.com/resources/hand-animator.3218/ to work along with the dance animations to look better in...

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vertigoeighty updated TryOnMaster with a new update entry:

V 1.8g Enhanced Kissing, Enhanced look for Pool Environment, Dance Rotation, Cam Ride improvement

Enhanced Kissing based on mood and camera distance from face. The model will lean in when flirty or happy mood with a peck, will lean in more when aroused and start making out (with sound). Made possible with the use of ClockWiseSilver's Silver Kiss plugin. This can also be turned off via trigger button.

New Dance rotation option. Will work well with dance animations so that the model with randomly and subtlely rotates...

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The new version is great of course, I like to use additional plugins, and it really taxes my mid machine. Not your fault. Much fun to play around with, thanks.
 
Good news, I started tinkering the vamstory actions UI plugin to replace a lot of the existing interface and it greatly improves the performance of the scene. Looking to revamp the UI as much as possible in the next updates.
 
By request, I decided to set up a tip page if you feel so inclined to express any extra support. 100% unnecessary and I'm just glad to share my scene with the rest of the community. Please don't feel obligated. Thanks

 
vertigoeighty updated TryOnMaster with a new update entry:

V 1.8h Sweating reacts, Kiss streamlining, UI update, Options for Club Lights, Gymnast Poses, Wind

Made use of Weebu's Sweat Gloss maps to add Sweating to Squirm/Orgasms as well as reworking the animation to more seamlessly work with gaze

Cleaned up much of the Menu UI with Hazmhox's VAMstory plugin and fixed issues to prevent buttons from going out of alignment. Should also slightly improve performance since less atoms are used...

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Hi - love the potential of this scene. However - I'm having an issue (I have not read all comments, so my apologies if this has been addressed). Mine keeps triggering random actions. Every 5-10 seconds she gets knocked out, giggles, lets out random "ahhs". And 30 seconds into using it she explodes (literally). Poor little things is really getting abused! I've looked to try and figure out why things are being randomly triggered, but going to need some advice on this one - can't quite solve it. Thanks for what was obviously tons of work on this!
 
Hi - love the potential of this scene. However - I'm having an issue (I have not read all comments, so my apologies if this has been addressed). Mine keeps triggering random actions. Every 5-10 seconds she gets knocked out, giggles, lets out random "ahhs". And 30 seconds into using it she explodes (literally). Poor little things is really getting abused! I've looked to try and figure out why things are being randomly triggered, but going to need some advice on this one - can't quite solve it. Thanks for what was obviously tons of work on this!
Not 100% but It sounds like an invisible something is colliding with the model causing those reactions. Did you make sure to update all of the dependencies? You should also be running the latest VAM version 1.22.0.3. Also you may have a session plugin that conflicts causing the rogue collisions. Try disabling those as well.

Let me know if you find the solution, I only had one other person message me on my BMAC account describing a similar issue (not sure if was you)
 
Not 100% but It sounds like an invisible something is colliding with the model causing those reactions. Did you make sure to update all of the dependencies? You should also be running the latest VAM version 1.22.0.3. Also you may have a session plugin that conflicts causing the rogue collisions. Try disabling those as well.

Let me know if you find the solution, I only had one other person message me on my BMAC account describing a similar issue (not sure if was you)

Thanks. I did not update dependencies, so I'll try that. Other than that, yes it is newest version. I'm only running UIassist and Browser Assist in my session Plugins, but I'll try it without them. Really weird, but I'll figure it out! Thanks for the suggestions.

And nope, was not me who messaged you.
 
Thanks. I did not update dependencies, so I'll try that. Other than that, yes it is newest version. I'm only running UIassist and Browser Assist in my session Plugins, but I'll try it without them. Really weird, but I'll figure it out! Thanks for the suggestions.

And nope, was not me who messaged you.
Ok, hopefully that does the trick. Let me know either way if you get the scene working or not, always good to know what works vs what doesn't work for people using it.
 
vertigoeighty updated TryOnMaster with a new update entry:

V 1.8i VR Passthrough Mode Support via chromakey (Now supported in Virtual Desktop on Quest)

This update makes use of chromakey triggered passthrough support on VR. Make sure to download the newest dependency from Sally Whitemane's Plugin Camera Background Color

To use it with Virtual Desktop on the Quest, make sure you have the newest version of VD and use the following settings: Red 98, Green 120, Blue 100, Similarity 5%, Smoothing 0% (thanks to Saint66 for the recommendation)

Once enabled, click on...

Read the rest of this update entry...
 
wait what... for the 1.8i version all we need is just newest virtual desktop and this plugin? You did rest of the work in your scene?

I've read that you need to run some external programs and do some work (theres guide somewhere on Vam hub in guide section) but I never bothered to play with it. So... that's really it? Update to your newest version and we good to go?
 
wait what... for the 1.8i version all we need is just newest virtual desktop and this plugin? You did rest of the work in your scene?

I've read that you need to run some external programs and do some work (theres guide somewhere on Vam hub in guide section) but I never bothered to play with it. So... that's really it? Update to your newest version and we good to go?
Yes that's it, before the virtual desktop update came out last week. It wasn't possible without jumping through a lot more hoops (I didn't bother either)
 
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Can't remember when was my last "whoa" moment until now. At first it feels weird because you're in your room and so on (instead of being completly 'isolated' and moved to somewhere else) but you get used to it. Thanks for adding this to the scene, I wouldn't know about this otherwise. I took it a little bit further and applied this technique to other scenes. All POV scenes should work well (if they are not set in some other fabulous env).

About your request - I'd rather not share videos of my den, believe me noone would be happy with that.

I already preordered quest 3 and knew I would be happy but this brings it to another level. I could already get immersed with shitty q2 gray passthrough. The fact that you can make any game with passthrough is amazing. Devs just have to add this to their pcvr games as well.

I completly forgot about kissing you've added to this scene. Probably will try this out in my own room when q3 arrives. The future is here.
 
Hi for some reason the animation and pose don’t show up, any fix?
 

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Hi for some reason the animation and pose don’t show up, any fix?
This would happen if you didn't download and install all of the dependencies from the latest update. It appears you are at least missing the vamstory plugin which is now required to use that part of the UI.

Easiest way to do this. Is load up the scene then go to package manager. Click the button that says select current scene package in the top left, then click open on Hub at the top right. From there click download all, and all of the dependencies will download and install.
 
This would happen if you didn't download and install all of the dependencies from the latest update. It appears you are at least missing the vamstory plugin which is now required to use that part of the UI.

Easiest way to do this. Is load up the scene then go to package manager. Click the button that says select current scene package in the top left, then click open on Hub at the top right. From there click download all, and all of the dependencies will download and install.
Weird since they appear to all be downloaded. Is there a way too delete them all and reinstall?
 
vertigoeighty updated TryOnMaster with a new update entry:

V 1.8j New Sitting Animations, Rope Bondage, Fixes for Dance Lights, Other improvements

This update adds 4 new sitting idle animations courtesy of CuddleMocap

With the addition of Maru's Rope Clothing , I added a Tie Up button in addition to the Chain Up button. It will have the same behavior except with ropes. If you want extra restraint for your model, you can use both chain and rope

Adjusted some setting to work better with...

Read the rest of this update entry...
 
Not sure, is it possible that you didn't grant permission to some or more of the plugins when you loaded the scene? Are you receiving any errors?
here is the error when i load the scene:


!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.ActionGrouper.AtomNameUpdate (System.String oldName, System.String newName) [0x00000] in <filename unknown>:0
!> Exception caught: System.NullReferenceException: Object reference not set to an instance of an object
at JayJayWon.Action

<Truncated>

!> Could not find morph by uid ER No Bone or name ER No Bone referenced in save file
!> Compile of ky1001.PresetLoader.19:/Custom/Scripts/ky1001/PresetLoader/PresetLoader.cs failed. Errors:
!> [CS1061]: Type `SuperController' does not contain a definition for `LoadedSceneName' and no extension method `LoadedSceneName' of type `SuperController' could be found. Are you missing an assembly reference? in <Unknown> at [244, 58]
!> [CS]: Mono.CSharp.InternalErrorException: (226,30): ky1001.PresetLoader.Init() ---> Mono.CSharp.FatalException: Type `SuperController' does not contain a definition for `LoadedSceneName' and no extension method `LoadedSceneName' of type `SuperController' could be found. Are you missing an assembly reference?
at Mono.CSharp.Report.Error (Int32 code, Location loc, System.String error) [0x00000] in <filename unknown>:0
at Mono.CSharp.Report.Error (Int32 code, Location loc, System.String format, System.String[] args) [0x00000] in <filename unknown>:0
at Mono.CSharp.MemberAccess.Error_TypeDoesNotContainDefinition (Mono.CSharp.ResolveContext ec, Mono.CSharp.TypeSpec type, System.String name) [0x00000] in <filename unknown>:0
at Mono.CSharp.MemberAccess.LookupNameExpression (Mono.CSharp.ResolveContext rc, MemberLookupRestrictions restrictions) [0x00000] in <filename unknown>:0
at Mono.CSharp.MemberAccess.DoResolve (Mono.CSharp.ResolveContext rc) [0x00000] in <filename unknown>:0
at Mono.CSharp.Expression.Resolve (Mono.CSharp.ResolveContext ec, ResolveFlags flags) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at Mono.CSharp.Method.Emit () [0x00000] in <filename unknown>:0
at Mono.CSharp.TypeDefinition.Emit () [0x00000] in <filename unknown>:0
at Mono.CSharp.ClassOrStruct.Emit () [0x00000] in <filename unknown>:0
at Mono.CSharp.Class.Emit () [0x00000] in <filename unknown>:0
at Mono.CSharp.TypeDefinition.EmitContainer () [0x00000] in <filename unknown>:0
at Mono.CSharp.TypeContainer.EmitContainer () [0x00000] in <filename unknown>:0
at Mono.CSharp.NamespaceContainer.EmitContainer () [0x00000] in <filename unknown>:0
at Mono.CSharp.TypeContainer.EmitContainer () [0x00000] in <filename unknown>:0
at Mono.CSharp.NamespaceContainer.EmitContainer () [0x00000] in <filename unknown>:0
at Mono.CSharp.TypeContainer.EmitContainer () [0x00000] in <filename unknown>:0
at Mono.CSharp.ModuleContainer.EmitContainer () [0x00000] in <filename unknown>:0
at Mono.CSharp.AssemblyDefinition.Emit () [0x00000] in <filename unknown>:0
at DynamicCSharp.Compiler.McsDriver.Compile (System.Reflection.Emit.AssemblyBuilder& assembly, System.AppDomain domain, Boolean generateInMemory) [0x00000] in <filename unknown>:0
at DynamicCSharp.Compiler.McsCompiler.CompileFromSettings (Mono.CSharp.CompilerSettings settings, Boolean generateInMemory) [0x00000] in <filename unknown>:0 in at [0, 0]
!> Compile of hazmhox.vamstory.23:/Custom/Scripts/VAMStory/vamstory_actions.cslist failed. Errors:
!> [CS1061]: Type `SuperController' does not contain a definition for `Alert' and no extension method `Alert' of type `SuperController' could be found. Are you missing an assembly reference? in <Unknown> at [1432, 30]

!> Compile of hazmhox.vamstory.23:/Custom/Scripts/VAMStory/vamstory_actions.cslist failed. Errors:
!> [CS1061]: Type `SuperController' does not contain a definition for `Alert' and no extension method `Alert' of type `SuperController' could be found. Are you missing an assembly reference? in <Unknown> at [1432, 30]

!> Timeline: The storable float 'geometry AA 2022 Incredulous Redone' has been removed. Remove it from Timeline to silence this error.
!> Could not find morph by uid EH No Bone or name EH No Bone referenced in save file
!> Could not find morph by uid ER No Bone or name ER No Bone referenced in save file
!> Could not find morph by uid F No Bone or name F No Bone referenced in save file
!> Could not find morph by uid EH No Bone or name EH No Bone referenced in save file
!> Could not find morph by uid ER No Bone or name ER No Bone referenced in save file
!> Could not find morph by uid F No Bone or name F No Bone referenced in save file
!> Could not find morph by uid EH No Bone or name EH No Bone referenced in save file
!> Could not find morph by uid ER No Bone or name ER No Bone referenced in save file
!> Could not find morph by uid F No Bone or name F No Bone referenced in save file
!> Could not find morph by uid EH No Bone or name EH No Bone referenced in save file
!> Could not find morph by uid ER No Bone or name ER No Bone referenced in save file
!> Could not find morph by uid F No Bone or name F No Bone referenced in save file
!> Timeline: The storable float 'geometry AA 2022 Incredulous Redone' has been removed. Remove it from Timeline to silence this error.

also as shown in the pictures all files appear to be downloaded.I also have a picture of the add on manager if that helps
 

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Not 100% sure how to fix that to be honest. Only other suggestions would be to try a clean install of VAM and of course make sure it's updated to the latest version 1.22.0.3. Maybe disable any session plugins you have running, maybe theres a conflict with one or more that you have running?
 
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