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TryOnMaster

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I remember seeing a similar issue with that. You will have to use the filter field to type in the name of the atom, since the plugin won't let you scroll down past the first 2 choices.

Also getting Autothruster to work reliably for any length of time while your girl is moving is quite difficult. I found that using the plugin called https://hub.virtamate.com/resources/orificealigner.108/ helped a lot with setting up the initial position.

Also orificealigner can be finicky to set up, it worked best for me when I clicked the "Control position/rotation" checkboxes on and off in the plugin settings after you put in the other settings. Then let the parent control of autothruster do the rest of alignment. Getting the timing and order of it was a pain as well.

I also have collision triggers placed just outside the target zone in case it slips out which will trigger a reset via those plugins. Good Luck.
I've answered this somewhat already when someone asked before. Honestly, It's a lot of trial and error. and you have to use delay logicbricks to make sure things turn on and off in the correct order. Also make sure you are using the version of the autothruster plugin that I am using Ver 16. For Some reason the plugin creator decided to eliminate the parenting function in newer versions and it won't work.
 
Is there a way to reduce the range of jaw/mouth/lip movement for e.g. kissing animations? The mouth opens too wide in an uncanny way for me. The VAM options for Jaw Physics & Triggers seem to be what I want but they only apply to HeadAudio, which I guess means VaMMoan generations.
 
Is there a way to reduce the range of jaw/mouth/lip movement for e.g. kissing animations? The mouth opens too wide in an uncanny way for me. The VAM options for Jaw Physics & Triggers seem to be what I want but they only apply to HeadAudio, which I guess means VaMMoan generations.
If you're talking about the VR kissing that happens when you are in proximity to her face, that is all handled by the Silverkiss plugin and a custom kiss trigger that continuously refreshes the settings.

You should be able to tweak the morph settings in the plugin itself, you can find the plugin on the person atom: Plugin#22.

There is also a custom kiss trigger on the atom RKissChoice, in the Sequence logic brick. You will need to update morph settings there as well (or disable the logicbrick so that it doesn't overwrite the morph settings you set in the plugin)

The other possible option is to find a custom closed mouth morph/pose so that the model base mouth openness is less open and more to your taste.
 
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Did you create the previous/next/? pose buttons? I haven't stumbled across those on the hub or Patreon, very handy for scenes. I understand you're using SQPRs plugins to do the selection and triggers to preset loader.
 
Did you create the previous/next/? pose buttons? I haven't stumbled across those on the hub or Patreon, very handy for scenes. I understand you're using SQPRs plugins to do the selection and triggers to preset loader.
I didn't create it, I just modified it. It comes from a version of SPQR's AEStudio subscene that uses his plugin SPQR.AeternumToolsPack.7. He's no longer on the hub, but you can still get some of his plugins via dependency downloads
 
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What an incredible scene. basically everything you need to have a good play! I have an issue where loading vamx up seems to crash it, may be just my setup? but either way I can't seem to find an easy way to grab a dildo and posess/attatch to a tracker to simulate sex? a quick button for this would be incredible as it's all it's missing! thanks again for a perfect scene.
 
What an incredible scene. basically everything you need to have a good play! I have an issue where loading vamx up seems to crash it, may be just my setup? but either way I can't seem to find an easy way to grab a dildo and posess/attatch to a tracker to simulate sex? a quick button for this would be incredible as it's all it's missing! thanks again for a perfect scene.
Appreciate the comment. I've never used Vamx so I'm not sure how it would interact with the scene. Interesting idea on the tracking on the dildo toy , I'm not sure I have a full understanding about how that would work. If you know another scene that does something similar, lmk and I can try to set up that mechanic in a future update.
 
Would minifying the 287.7 MiB TryOnMasterV1.json save inside the .var file make it faster to load the scene?
The compacted size would barely change, but uncompressed it went from 287 MiB to 100 MiB.
I'll repack it for myself but I don't want to measure the times lol
Thanks for the amazing scene!
 
Would minifying the 287.7 MiB TryOnMasterV1.json save inside the .var file make it faster to load the scene?
The compacted size would barely change, but uncompressed it went from 287 MiB to 100 MiB.
I'll repack it for myself but I don't want to measure the times lol
Thanks for the amazing scene!
Are you talking about ProjectCanyon's SceneCompressor? I've never used it before so I couldn't tell you the difference. You're welcome to try it and report back the results in terms of size/performance. Thanks
 
Are you talking about ProjectCanyon's SceneCompressor? I've never used it before so I couldn't tell you the difference. You're welcome to try it and report back the results in terms of size/performance. Thanks
No, I extracted the json file from the .var myself and saw that it was full of spaces (which are entirely optional for json files), so I used a tool to remove them (which is commonly referred as minifying). Then I manually put it back inside the .var file in its smaller form.
 
vertigoeighty updated TryOnMaster with a new update entry:

V 1.9e Autotoy POV, Lighting/Postprocessing, Reflective Environment, Randomized Animations + more

Added a new mechanic that works with the Autotoy feature called AT POV (Autotoy Point of View) This can be used to automatically orient your point of view up close to the model for fuller immersion.

This is most effective in VR, but will work in flat mode as well. Please note in VR when this is turned on, VR Hands will be disabled by the embody plugin, but they can be turned back on with a controller shortcut (Trigger+Grab for Quest headsets), until you exit the view via the menu button or...

Read the rest of this update entry...
 
Appreciate the comment. I've never used Vamx so I'm not sure how it would interact with the scene. Interesting idea on the tracking on the dildo toy , I'm not sure I have a full understanding about how that would work. If you know another scene that does something similar, lmk and I can try to set up that mechanic in a future update.
This scene has so you can possess a toy, it would be better to position a toy like a fleshlight in the real world, line it up to the girls orifice then link a dildo to a controller and strap it to your waist so you can thrust. hope that makes sense!

 
This scene has so you can possess a toy, it would be better to position a toy like a fleshlight in the real world, line it up to the girls orifice then link a dildo to a controller and strap it to your waist so you can thrust. hope that makes sense!

It wouldn't be difficult to provide a static dildo atom to the scene (that doesn't do the auto thrusting like autotoy does). And you can just grab it with your controller or link it to a tracker and use it however you want. Not sure what else you would want to make it easier.
 
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