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Cool, let me know and I'll take a look
Cool, let me know and I'll take a look
Tracker erstellen und den MMD-Player dort einfügenHallo!
Kann ich MMD-VMD-Animationen in die Timeline importieren?
[/ZITIEREN]
ja
I do so using the built-in animation recorder. I thought that the Timeline learned how to import mmd animations directly from the vmd file ...Tracker erstellen und den MMD-Player dort einfügen
- Give priority to grab when animating a grabbed control
- When parenting is enabled, behave like ParentHoldLink; continuously update the position even when Timeline is not playing. Can be disabled in Options.
- Global weight storable (reduces the "strength" of Timeline). Weight affects distance traveled, not physics.
- Additional log when a pose is applied on transition
- Show an error message when...
Yes, exactly like that, thank you very much! Will make it so much easier.@ilovebasilm like this? https://github.com/acidbubbles/vam-timeline/wiki/In-game-UI
Otherwise you can also use Keybindings to re-open Timeline with a single keystroke: https://hub.virtamate.com/resources/keybindings.4400/
Thanks for the reply. I'm pretty sure sure I tried that with no success but I'll give it another shot and let you know how it goes. Thanks!Add an Empty atom with VAMOverlays on it:
View attachment 92111
Then the Empty is there (if I named it differently it would appear with that other name)
View attachment 92112
I have no idea what goes wrong but I have a suggestion.So, I finally figured out how to import an animation to one of my characters using this awesome plugin. The animation plays great. But, when I save the scene, the animation stops and doesn’t load and auto play when I load the scene back up, even though I have play on load and loop switched on. Any ideas what I’m doing wrong? Thanks!