Timeline
Hello,

First of all, thanks a lot for your awesome plugins !

I have a weird bug, when doing small rotations between two keyframes, in some cases, it seems the resulting rotation does for example 340 degrees instead of simply doing 20 degrees. (see attachment)

Any idea please ?

(I tried several curve types)

I can send the scene to reproduce the problem if you want.
 

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  • Animation.gif
    Animation.gif
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I've been getting this error lately too, not sure why as I have not done any changes to the plugin timelines that should be causing this. This occurs with a single animation that I imported from another scene. The animation from the other scene doesnt spawn this error, and i make no changes to it upon load into my timeline.

ETA: Seems there is a limit to the length of animations in total. I deleted a few of the other animations in my timeline and the error goes away, i left the new "offending" animation. Once i deleted some of the other animations the error goes away. I ended up deleting about 2 minutes less than the new animation I imported, so i must have only a had a few minutes left before the error would show up. Looks like it takes into consideration any segment, so these could all be in 1 segment or across many.
I face the same issue now, after I added a very long CamRide animation (seemingly). This one is 671 sec long, but it does not seem to get destroyed when the message appears ("Suspiciously long animation rebuild"). I have no idea what the limit would be. Does anyone know? Or does it help to split a "very" long CamRide animation?
 
I face the same issue now, after I added a very long CamRide animation (seemingly). This one is 671 sec long, but it does not seem to get destroyed when the message appears ("Suspiciously long animation rebuild"). I have no idea what the limit would be. Does anyone know? Or does it help to split a "very" long CamRide animation?
Hello, I looked at the code, if animation "building" took more than 1 second, this message appears.

As far as I understand, this operation concerns only one animation, so I guess that that if you split it it should be better (or put less keyframes inside it).

Let us know if it helped :)
 
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