why is timeline not synchronizing the animation when using randomize, they both have the same segment/layer/animation name. once the randomize triggers on the girl the other atom doesnt follow it just stays in the same animation
Huh? this happened to me to for few times but without the use of clothing plugin. This problem is really frustrating since once it occurs then even removing and adding back the timeline plugin doesn't fix it.I found an incompatibility between timeline and Stoppers “Clothing plugin manager”. If you load a piece of clothing with the “static clothing” plugin it will completely remove the ability to use “overwrite pose” from timeline and everything in the pose section for The entire time you have vam open. You can remove the plugin from the clothing/scene, switch scenes, etc. It will not function again till you relaunch vam
I prefer using individual person plugin, you can quickly access the plugin window by pressing N on the keyboard to switch between the person atoms.Is there any advantage/disadvantage or difference to using this from the SCENE plugins? As opposed to using it through a person/atom plugin?
- I just sent it and started animating. So far it just seems like preference where you want to navigate to each time you click back out of the plugin (surely theres a plugin to help swapping between windows)
Thought maybe it would slow down having more plugins on a person/atom, especially with all that data? Seems to be running swell through the SCENE plugin manager
The target method you're probably after is "Pause sequencing". This can be triggered from another atom or from the scene animation itself. For the video here (linked below), I gave the cube two animations: sliding on one, rotating on the other, both set to loop, and each with the opposite animation next in sequence. Pausing sequencing with "true" holds the loop on one animation, while sending "false" allows it to cycle onward to subsequent animations.Is there a way using a trigger to make a Timeline animation change to looping on one animation, instead of playing the next one in a sequence?
Interesting. I'll have a look at that.The target method you're probably after is "Pause sequencing". This can be triggered from another atom or from the scene animation itself. For the video here (linked below), I gave the cube two animations: sliding on one, rotating on the other, both set to loop, and each with the opposite animation next in sequence. Pausing sequencing with "true" holds the loop on one animation, while sending "false" allows it to cycle onward to subsequent animations.
I found out the setting I was actually after is "Sync with other atoms", in the "More" tab, under "Options". Once that's turned off, individual atom timelines can be run on their own or left to loop, allowing for ambient effects. It was causing some issues with a scene I'm building because I wanted to have some animated props and environmental effects (lighting and simulated weather) that need to continue animating even if one of the person atoms stops an animation or changes patterns.I think the way it works is, if all the animations have the same names across the atoms, then when one plays, they all play. If they all have different names, then you have to manage which one plays when. You could also have one name for the anim on a light, and all the people atoms use the same set of names. Might be easier to manage that way.
Special thanks to @vaan20 for all the contributions!
- Queuing system: Add animations to a queue using triggers and start playing it (you can see the queue in the Animations tab)
- Repeat loops: Normal loop animations have a shared first and last frame. Repeat loops are linear animations that self-bend (useful when you start with a mocap and want to preserve the original recording)
- Play Current Clip trigger (plays the selected animation in the Timeline UI)
- New Unity...
I think the main reason for the update was so that you could get to 69 updatesAcid Bubbles updated Timeline with a new update entry:
Timeline v6.5.0 - Queuing and self-blend repeat
Read the rest of this update entry...
Acid Bubbles updated Timeline with a new update entry:
Timeline v6.5.0 - Queuing and self-blend repeat
Read the rest of this update entry...