Hello! I've been scouring the forums for an answer/solution, to no avail.
Simply put, I am trying to play an animation (containing only facial expression targets) through a collision trigger, whilst the main animation (body targets) is still playing.
My current setup is; Two layers - one for body animation and one for facial expressions. These are synced up. I have a simple "Intro"-animation, that segway into a "random/ AnimationName" that then randomly plays between 5 animations.
However, what I'd like to add is an independent facial expression animation to play when a collision is triggered, without disrupting the body animation, and takes over the current expression animation. The issue I'm having is connected to poses, as it automatically takes on the pose of the "Intro"-animation. Copying and applying the pose of one of the 5 "random/ AnimationName" does not work, as it only reverts back to the "Intro"-pose.
Does anyone have a decent solution to what I'm trying to do?